Initial upload.

Adding base PRC 4.19a files to repository.
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Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*
30/12/19 by Stratovarius
Armguards of Disruption Arms Bind
Incarnum flows from the bracers to envelop you and then fades into invisibility. A corona of blue-white energy erupts when an undead creature attacks you, blocking its blows and suppressing its powers.
You gain an insight bonus to your AC and on your saving throws equal to the number of points of essentia invested in your armguards of disruption. These bonuses apply only against attacks made by undead creatures.
*/
#include "moi_inc_moifunc"
#include "prc_inc_sp_tch"
void main()
{
object oMeldshaper = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_ARMGUARDS_OF_DISRUPTION);
// We know it's bound, now to check which class bound it
int nClass = GetMeldShapedClass(oMeldshaper, MELD_ARMGUARDS_OF_DISRUPTION);
int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, nClass, MELD_ARMGUARDS_OF_DISRUPTION);
int nAttack = PRCDoMeleeTouchAttack(oTarget);
if (nAttack > 0 && MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
// Only creatures, and PvP check.
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check Spell Resistance
if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
{
int nDamage = d6(1+nEssentia);
ApplyTouchAttackDamage(oMeldshaper, oTarget, nAttack, nDamage, DAMAGE_TYPE_MAGICAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_HOLY), oTarget);
}
}
}
}