Initial upload.

Adding base PRC 4.19a files to repository.
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Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*
21/02/19 by Stratovarius
Black Candle
Fundamental
Level/School: 1st/Evocation [Light or Darkness]
Range: Touch
Target: Object touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You draw on extraplanar shadow or banish existing shadows to let in the light.
This mystery functions like the spell light or the spell darkness. Only one of these two effects is possible per use, and you must decide which effect is desired when casting.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
object oShadow = OBJECT_SELF;
// Get infinite uses at this level
if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23666);
if(!ShadPreMystCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
location lTarget = PRCGetSpellTargetLocation();
myst.fDur = 6.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
if (myst.nMystId == FUND_BLACK_CANDLE_LIGHT)
{
// Create AoE
myst.eLink = SupernaturalEffect(EffectAreaOfEffect(VFX_MOB_DAYLIGHT));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
}
else
{
// Create AoE
myst.eLink = SupernaturalEffect(EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
}
}
}