Initial upload.
Adding base PRC 4.19a files to repository.
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54
trunk/scripts/prc_ft_hntmldy.nss
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54
trunk/scripts/prc_ft_hntmldy.nss
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/*
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Haunting Melody
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*/
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#include "prc_inc_spells"
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void main()
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{
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if (!GetHasFeat(FEAT_BARD_SONGS, OBJECT_SELF))
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{
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FloatingTextStrRefOnCreature(85587,OBJECT_SELF); // no more bardsong uses left
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return;
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}
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DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS);
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if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF))
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{
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FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced
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return;
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}
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//Declare major variables
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object oPC = OBJECT_SELF;
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int nDuration = GetSkillRank(SKILL_PERFORM, oPC);
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int nDC = 10 + GetLevelByClass(CLASS_TYPE_BARD)/2 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF));
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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// * GZ Oct 2003: If we are silenced, we can not benefit from bard song
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if (!PRCGetHasEffect(EFFECT_TYPE_SILENCE,oTarget) && !PRCGetHasEffect(EFFECT_TYPE_DEAF,oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(nDuration));
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}
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(OBJECT_SELF));
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}
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}
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