Initial upload.

Adding base PRC 4.19a files to repository.
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Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Fictive Rope
//:: Spell FileName XXX_S_FictiveRop
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Creation)
Also known as: Muntazea<65>s Fictive Rope
Level: Sor/Wiz 1
Components: V, M
Casting Time: 1 standard action
Range: Personal
Effect: Creates rope
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
Source: Various (Israfel666)
This spell creates a normal length of rope, 35 meters long, suitable for
animate rope. You cannot sell or drop the rope.
Material Component: A piece of string, twine or thread.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
One rope thing. Gets destroyed:
- When entering a server
- After a DelayCommand() to delete it from the game.
Basically, covers all bases. If they leave when the duratoin runs out (or
before) it goes. If they do not, it does at the normal time.
Oh, and it is cursed - cannot be sold or dropped.
It is, however, only really useful for Animate Rope.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Spell hook check.
if(!SMP_SpellHookCheck(SMP_SPELL_FICTIVE_ROPE)) return;
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
int nMetaMagic = SMP_GetMetaMagicFeat();
int nCasterLevel = SMP_GetCasterLevel();
// Duration, 1 hour a level
float fDuration = SMP_GetDuration(SMP_HOURS, nCasterLevel, nMetaMagic);
// Signal event
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_FICTIVE_ROPE, FALSE);
// Create the rope (Cursed, Plotted)
object oNewRope = CreateItemOnObject("xxx_ropestuff", oTarget);
// Delay the deletion
DelayCommand(fDuration, DestroyObject(oNewRope));
}