Initial upload.
Adding base PRC 4.19a files to repository.
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79
trunk/spells/nw_s0_mindfogb.nss
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79
trunk/spells/nw_s0_mindfogb.nss
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//::///////////////////////////////////////////////
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//:: Mind Fog: On Exit
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//:: NW_S0_MindFogB.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a bank of fog that lowers the Will save
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of all creatures within who fail a Will Save by
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-10. Effect lasts for 2d6 rounds after leaving
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the fog
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 1, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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//Declare major variables
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effect eSave = EffectSavingThrowDecrease(SAVING_THROW_WILL, 10);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eLink = EffectLinkEffects(eSave, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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int nDuration = d6(2);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int bValid = FALSE;
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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//Search through the valid effects on the target.
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effect eAOE = GetFirstEffect(oTarget);
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if(GetHasSpellEffect(SPELL_MIND_FOG, oTarget))
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{
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while (GetIsEffectValid(eAOE))
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{
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//If the effect was created by the Mind_Fog then remove it
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator() && GetEffectSpellId(eAOE) == SPELL_MIND_FOG)
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{
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if(GetEffectType(eAOE) == EFFECT_TYPE_SAVING_THROW_DECREASE)
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{
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RemoveEffect(oTarget, eAOE);
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bValid = TRUE;
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}
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}
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//Get the next effect on the creation
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eAOE = GetNextEffect(oTarget);
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}
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}
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if(bValid == TRUE)
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{
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nDuration = 12;
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDuration = nDuration + (nDuration/2); //Damage/Healing is +50%
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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//Apply the new temporary version of the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),FALSE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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