Initial upload.
Adding base PRC 4.19a files to repository.
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129
trunk/spells/nw_s0_rayenfeeb.nss
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129
trunk/spells/nw_s0_rayenfeeb.nss
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//::///////////////////////////////////////////////
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//:: Ray of EnFeeblement
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//:: [NW_S0_rayEnfeeb.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Target must make a Fort save or take ability
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//:: damage to Strength equaling 1d6 +1 per 2 levels,
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//:: to a maximum of +5. Duration of 1 round per
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//:: caster level.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Feb 2, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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//::Added hold ray functionality - HackyKid
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDuration = nCasterLevel ;
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int nBonus = nDuration / 2;
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//Limit bonus ability damage
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if (nBonus > 5)
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{
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nBonus = 5;
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}
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if(nBonus == 0)
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{
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nBonus = 1;
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}
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int nLoss = d6() + nBonus;
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effect eFeeb;
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eRay;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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int iAttackRoll = 0;
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAY_OF_ENFEEBLEMENT));
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eRay = EffectBeam(VFX_BEAM_ODD, OBJECT_SELF, BODY_NODE_HAND);
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// attack roll
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iAttackRoll = PRCDoRangedTouchAttack(oTarget);;
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if(iAttackRoll > 0)
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{
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Make a Fort save to negate
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_NEGATIVE))
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{
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nLoss = 6 + nBonus;
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nLoss = nLoss + (nLoss/2);
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}
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2;
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}
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//Set ability damage effect
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//eFeeb = EffectAbilityDecrease(ABILITY_STRENGTH, nLoss);
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//effect eLink = EffectLinkEffects(eFeeb, eDur);
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//Apply the ability damage effect and VFX impact
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//SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFeeb, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nLoss, DURATION_TYPE_TEMPORARY, TRUE, TurnsToSeconds(nDuration), TRUE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,0.0f,FALSE);
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}
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}
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}
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.0);
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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if (oCaster != oTarget) //cant target self with this spell, only when holding charge
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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