Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
156
trunk/spells/nw_s0_weird.nss
Normal file
156
trunk/spells/nw_s0_weird.nss
Normal file
@@ -0,0 +1,156 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Weird
|
||||
//:: NW_S0_Weird
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
All enemies in LOS of the spell must make 2 saves or die.
|
||||
Even IF the fortitude save is succesful, they will still take
|
||||
3d6 damage.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: DEc 14 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
|
||||
//:: VFX Pass By: Preston W, On: June 27, 2001
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
|
||||
effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH);
|
||||
effect eWeird = EffectVisualEffect(VFX_FNF_WEIRD);
|
||||
effect eAbyss = EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10);
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
|
||||
|
||||
|
||||
|
||||
int nCasterLvl =CasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
float fDelay;
|
||||
|
||||
CasterLvl +=SPGetPenetr();
|
||||
|
||||
//Apply the FNF VFX impact
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWeird, PRCGetSpellTargetLocation());
|
||||
//Get the first target in the spell area
|
||||
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation(), TRUE);
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
//Make a faction check
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(3.0, 4.0);
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WEIRD));
|
||||
//Make an SR Check
|
||||
if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, fDelay))
|
||||
{
|
||||
if ( !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS,OBJECT_SELF) &&
|
||||
!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR,OBJECT_SELF))
|
||||
{
|
||||
if(GetHitDice(oTarget) >= 4)
|
||||
{
|
||||
int nDC =PRCGetSaveDC(oTarget,OBJECT_SELF);
|
||||
//Make a Will save against mind-affecting
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
|
||||
{
|
||||
//Make a fortitude save against death
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (nDC), SAVING_THROW_TYPE_DEATH, OBJECT_SELF, fDelay))
|
||||
{
|
||||
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
|
||||
// This script does nothing if it has Mettle, bail
|
||||
return;
|
||||
|
||||
//Roll damage
|
||||
nDamage = d6(3);
|
||||
//Make metamagic check
|
||||
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
|
||||
{
|
||||
nDamage = 18;
|
||||
}
|
||||
if ((nMetaMagic & METAMAGIC_EMPOWER))
|
||||
{
|
||||
nDamage = FloatToInt( IntToFloat(nDamage) * 1.5 );
|
||||
}
|
||||
|
||||
nDamage += SpellDamagePerDice(OBJECT_SELF, 3);
|
||||
|
||||
//Set damage effect
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
|
||||
//Apply VFX Impact and damage effect
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
}
|
||||
else
|
||||
{
|
||||
// * I failed BOTH saving throws. Now I die.
|
||||
|
||||
DeathlessFrenzyCheck(oTarget);
|
||||
|
||||
//Apply VFX impact and death effect
|
||||
//DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
|
||||
effect eDeath = EffectDeath();
|
||||
if(!GetPRCSwitch(PRC_165_DEATH_IMMUNITY))
|
||||
eDeath = SupernaturalEffect(eDeath);
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
|
||||
}
|
||||
} // Will save
|
||||
}
|
||||
else
|
||||
{
|
||||
// * I have less than 4HD, I die.
|
||||
|
||||
DeathlessFrenzyCheck(oTarget);
|
||||
effect eDeath = EffectDeath();
|
||||
if(!GetPRCSwitch(PRC_165_DEATH_IMMUNITY))
|
||||
eDeath = SupernaturalEffect(eDeath);
|
||||
|
||||
//Apply VFX impact and death effect
|
||||
//DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation(), TRUE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
Reference in New Issue
Block a user