Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/x0_s0_truestrike.nss
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trunk/spells/x0_s0_truestrike.nss
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//::///////////////////////////////////////////////
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//:: True Strike
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//:: x0_s0_truestrike.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Divination
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Level: Sor/Wiz 1
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Components: V, F
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: See text
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You gain temporary, intuitive insight into the
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immediate future during your next attack. Your
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next single attack roll (if it is made before the
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end of the next round) gains a +20 insight bonus.
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Additionally, you are not affected by the miss
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chance that applies to attackers trying to strike
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a concealed target.
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Focus
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A small wooden replica of an archery target.
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CHANGE: Miss chance still applies, unlike rules.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 15, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int CasterLvl = PRCGetCasterLevel(oCaster);
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//Construct effects
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effect eAttack = EffectAttackIncrease(20);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAttack, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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//Fire spell cast at event for target
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SignalEvent(oCaster, EventSpellCastAt(oCaster, SPELL_TRUE_STRIKE, FALSE));
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//Apply VFX impact and bonus effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, 9.0, TRUE, SPELL_TRUE_STRIKE, CasterLvl, oCaster);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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PRCSetSchool();
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}
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