Fixed Debug for Efficient Defender
Fixed Debug for Efficient Defender
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		| @@ -869,20 +869,17 @@ void PRCFeat_AddCompositeBonuses(object oPC, object oSkin) | ||||
|      | ||||
|     if(GetHasFeat(FEAT_EFFICIENT_DEFENDER, oPC)) | ||||
|     { | ||||
| 		 | ||||
| 		//ExecuteScript("prc_effdef", oPC); | ||||
| 		 | ||||
|        //:: Light or medium armor only | ||||
|     //:: Light or medium armor only | ||||
| 		object oArmor 	= GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); | ||||
|  | ||||
| 		int nEvent 		= GetRunningEvent(); | ||||
| 		int nBaseAC		= GetBaseAC(oArmor); | ||||
| 		 | ||||
| 		/* if(DEBUG) */ FloatingTextStringOnCreature("prc_feats: Efficient Defender running", oPC, FALSE); | ||||
| 		if(DEBUG) FloatingTextStringOnCreature("prc_feats: Efficient Defender running", oPC, FALSE); | ||||
| 		 | ||||
| 		if(nBaseAC > 0 && nBaseAC < 6)	 | ||||
| 		{ | ||||
| 			/* if (DEBUG)  */FloatingTextStringOnCreature("prc_feats: Efficient Defender: Light or medium armor found", oPC, FALSE); | ||||
| 			if (DEBUG) FloatingTextStringOnCreature("prc_feats: Efficient Defender: Light or medium armor found", oPC, FALSE); | ||||
| 			SetCompositeBonus(oSkin, "EfficientDefender", 1, ITEM_PROPERTY_AC_BONUS); | ||||
|             SetCompositeBonus(oSkin, "EDACPHide", 1, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE); | ||||
|             SetCompositeBonus(oSkin, "EDACPMS", 1, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_MOVE_SILENTLY); | ||||
| @@ -896,7 +893,7 @@ void PRCFeat_AddCompositeBonuses(object oPC, object oSkin) | ||||
|         } | ||||
| 		else | ||||
| 		{ | ||||
| 			/* if (DEBUG)  */FloatingTextStringOnCreature("prc_feats: Efficient Defender: No light or medium armor found", oPC, FALSE); | ||||
| 			if (DEBUG) FloatingTextStringOnCreature("prc_feats: Efficient Defender: No light or medium armor found", oPC, FALSE); | ||||
| 			SetCompositeBonus(oSkin, "EfficientDefender", 0, ITEM_PROPERTY_AC_BONUS); | ||||
|             SetCompositeBonus(oSkin, "EDACPHide", 0, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE); | ||||
|             SetCompositeBonus(oSkin, "EDACPMS", 0, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_MOVE_SILENTLY); | ||||
|   | ||||
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