2026/05/07 Update

Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
Jaysyn904
2026-05-07 13:42:22 -04:00
parent 129d5f33b8
commit 1ea0b03976
50 changed files with 1153 additions and 887 deletions

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@@ -869,6 +869,9 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DEBUG);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_COMBAT_DEBUG);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PRCX_ENABLED);
// racial
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_RETH_DEKALA_AURA_HOSTILE_ONLY);
//craft
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DISABLE_CRAFT);

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@@ -2664,8 +2664,10 @@ effect PRCEffectDamage(object oTarget, int nDamageAmount, int nDamageType=DAMAGE
}
}
// None of the stuff here works when items are involved
if (!GetIsObjectValid(PRCGetSpellCastItem()))
object oSpellCastItem = PRCGetSpellCastItem();
//if (!GetIsObjectValid(PRCGetSpellCastItem()))
if (!GetIsObjectValid(oSpellCastItem) || GetBaseItemType(oSpellCastItem) == BASE_ITEM_MAGICSTAFF)
{
if(PRCGetLastSpellCastClass(oCaster) == CLASS_TYPE_WARMAGE && !GetLocalInt(oTarget, "WarmageEdgeDelay"))
{

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@@ -637,6 +637,17 @@ const string PRC_PNP_SHIFTER_BONUS = "PRC_PNP_SHIFTER
*/
const string PRC_CHICKEN_INFESTED = "PRC_CHICKEN_INFESTED";
/******************************************************************************\
* Racial switches *
\******************************************************************************/
/**
* When enabled, Reth Dekala's vilefire aura only affects hostile creatures
* instead of all creatures in melee range.
*/
const string PRC_RETH_DEKALA_AURA_HOSTILE_ONLY = "PRC_RETH_DEKALA_AURA_HOSTILE_ONLY";
/******************************************************************************\
* Template and Weapon of Legacy switches *
\******************************************************************************/

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@@ -67,14 +67,17 @@ void ToggleMasteryOfShapes(object oCaster);
void SetMasteryOfElements();
object GetAreaOfEffectObject(location lTarget, string sTag, object oCaster = OBJECT_SELF);
//////////////////////////////////////////////////
/* Includes */
//////////////////////////////////////////////////
#include "prc_feat_const"
//#include "prc_inc_spells"
//#include "lookup_2da_spell"
#include "prcsp_reputation"
#include "prc_inc_core"
//#include "prc_inc_spells"
//////////////////////////////////////////////////
@@ -95,7 +98,46 @@ int CheckMasteryOfShapes(object oCaster, object oTarget)
return bRetVal;
}
int ExtraordinarySpellAim(object oCaster, object oTarget)
int ExtraordinarySpellAim(object oCaster, object oTarget)
{
int bRetVal = FALSE;
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
&& GetIsFriend(oTarget, oCaster))
{
// Check if this is an AOE spell
object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "", oCaster);
if(GetIsObjectValid(oAoE))
{
// For persistent AOEs, store exclusion on the AOE object
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(oAoE, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, PRCGetSpellId())))
{
SetLocalInt(oAoE, "ExtraordinarySpellAim_" + sTargetID, TRUE);
bRetVal = TRUE;
}
}
}
else
{
// For instant spells, use original logic
if(!GetLocalInt(oCaster, "ExtraordinarySpellAim"))
{
SetLocalInt(oCaster, "ExtraordinarySpellAim", TRUE);
DelayCommand(1.0, DeleteLocalInt(oCaster, "ExtraordinarySpellAim"));
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, PRCGetSpellId())))
bRetVal = TRUE;
}
}
}
return bRetVal;
}
/* int ExtraordinarySpellAim(object oCaster, object oTarget)
{
int bRetVal = FALSE;
@@ -114,7 +156,7 @@ int ExtraordinarySpellAim(object oCaster, object oTarget)
return bRetVal;
}
*/
//
// Help with Visual Effects when setting feats
//

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@@ -21,7 +21,6 @@ int CheckSpellfire(object oCaster, object oTarget, int bFriendly = FALSE);
//#include "prc_add_spell_dc"
#include "prc_add_spl_pen"
//
// This function is a wrapper should someone wish to rewrite the Bioware
// version. This is where it should be done.

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@@ -51,7 +51,13 @@ void DoCone (int nDieSize, int nBonusDam, int nDieCap, int nConeEffect /* unused
{
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
{
//Fire cast spell at event for the specified target
if(CheckMasteryOfShapes(OBJECT_SELF, oTarget))
{
// Target is protected by Mastery of Shaping, skip damage
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
continue;
}
//Fire cast spell at event for the specified target
PRCSignalSpellEvent(oTarget, TRUE, nSpellID);
//Get the distance between the target and caster to delay the application of effects