2026/05/07 Update

Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
Jaysyn904
2026-05-07 13:42:22 -04:00
parent 129d5f33b8
commit 1ea0b03976
50 changed files with 1153 additions and 887 deletions

View File

@@ -596,7 +596,45 @@ void Shieldmate(object oInitiator)
}
}
void RethDekalaAura(object oInitiator)
void RethDekalaAura(object oInitiator)
{
location lTarget = GetLocation(oInitiator);
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
// Check if we should only target hostiles
int bHostileOnly = GetPRCSwitch(PRC_RETH_DEKALA_AURA_HOSTILE_ONLY);
while(GetIsObjectValid(oAreaTarget))
{
if(oAreaTarget != oInitiator && // Not you
GetIsInMeleeRange(oInitiator, oAreaTarget)) // They must be in melee range
{
// If switch is enabled, only affect hostile creatures
if(bHostileOnly && !GetIsEnemy(oAreaTarget, oInitiator))
{
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
continue;
}
int nDamage = d6();
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oAreaTarget, nDC, SAVING_THROW_TYPE_NONE))
{
// Half fire, half acid
ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage(nDamage/2, DAMAGE_TYPE_FIRE)), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oAreaTarget);
// The +1 makes acid round up instead of round down, so you don't miss out on odd numbers
ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage((nDamage+1)/2, DAMAGE_TYPE_ACID)), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSickened()), oAreaTarget, 6.0);
}
}
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
/* void RethDekalaAura(object oInitiator)
{
location lTarget = GetLocation(oInitiator);
// Use the function to get the closest creature as a target
@@ -622,7 +660,7 @@ void RethDekalaAura(object oInitiator)
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
} */
void HadrimoiPerfectSymmetry(object oInitiator)
{