2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
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@@ -596,7 +596,45 @@ void Shieldmate(object oInitiator)
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}
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}
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void RethDekalaAura(object oInitiator)
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void RethDekalaAura(object oInitiator)
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{
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location lTarget = GetLocation(oInitiator);
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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// Check if we should only target hostiles
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int bHostileOnly = GetPRCSwitch(PRC_RETH_DEKALA_AURA_HOSTILE_ONLY);
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while(GetIsObjectValid(oAreaTarget))
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{
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if(oAreaTarget != oInitiator && // Not you
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GetIsInMeleeRange(oInitiator, oAreaTarget)) // They must be in melee range
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{
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// If switch is enabled, only affect hostile creatures
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if(bHostileOnly && !GetIsEnemy(oAreaTarget, oInitiator))
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{
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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continue;
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}
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int nDamage = d6();
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oAreaTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Half fire, half acid
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ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage(nDamage/2, DAMAGE_TYPE_FIRE)), oAreaTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oAreaTarget);
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// The +1 makes acid round up instead of round down, so you don't miss out on odd numbers
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ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage((nDamage+1)/2, DAMAGE_TYPE_ACID)), oAreaTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oAreaTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSickened()), oAreaTarget, 6.0);
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}
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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/* void RethDekalaAura(object oInitiator)
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{
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location lTarget = GetLocation(oInitiator);
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// Use the function to get the closest creature as a target
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@@ -622,7 +660,7 @@ void RethDekalaAura(object oInitiator)
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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} */
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void HadrimoiPerfectSymmetry(object oInitiator)
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{
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