2026/05/07 Update

Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
Jaysyn904
2026-05-07 13:42:22 -04:00
parent 129d5f33b8
commit 1ea0b03976
50 changed files with 1153 additions and 887 deletions

View File

@@ -13,22 +13,19 @@
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
string sConstant1 = "NW_SPELL_CONSTANT_CREEPING_DOOM1" + ObjectToString(GetAreaOfEffectCreator());
string sConstant2 = "NW_SPELL_CONSTANT_CREEPING_DOOM2" + ObjectToString(GetAreaOfEffectCreator());
@@ -44,7 +41,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
if (!GetIsObjectValid(aoeCreator))
{
DestroyObject(OBJECT_SELF);
return;
@@ -55,26 +52,39 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget) && nDamCount < 1000)
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_CREEPING_DOOM)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
fDelay = PRCGetRandomDelay(1.0, 2.2);
//------------------------------------------------------------------
// According to the book, SR Does not count against creeping doom
//------------------------------------------------------------------
//Spell resistance check
// if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget, fDelay))
// {
SignalEvent(oTarget,EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_CREEPING_DOOM, FALSE));
//Roll Damage
nDamage = d6(nSwarm);
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), nSwarm);
//Set Damage Effect with the modified damage
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
//Apply damage and visuals
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
nDamCount = nDamCount + nDamage;
// }
SignalEvent(oTarget,EventSpellCastAt(aoeCreator, SPELL_CREEPING_DOOM, FALSE));
//Roll Damage
nDamage = d6(nSwarm);
nDamage += SpellDamagePerDice(aoeCreator, nSwarm);
//Set Damage Effect with the modified damage
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
//Apply damage and visuals
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
nDamCount = nDamCount + nDamage;
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
@@ -90,7 +100,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
SetLocalInt(OBJECT_SELF, sConstant2, nDamCount);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}