2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
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@@ -17,12 +17,10 @@
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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@@ -36,18 +34,33 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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effect eLink = eVis2; //EffectLinkEffects(eSpeed, eVis2);
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float fDelay;
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//Capture the first target object in the shape.
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object aoeCreator = GetAreaOfEffectCreator();
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oTarget = GetEnteringObject();
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int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
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int nPenetr = SPGetPenetrAOE(aoeCreator);
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// Check Extraordinary Spell Aim
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
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&& GetIsFriend(oTarget, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_INCENDIARY_CLOUD)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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return; // Target excluded
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}
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}
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}
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//Declare the spell shape, size and the location.
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay))
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if(!PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay))
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{
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fDelay = PRCGetRandomDelay(0.5, 2.0);
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//Roll damage.
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@@ -61,9 +74,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
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nDamage += SpellDamagePerDice(aoeCreator, 4);
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//Adjust damage for Reflex Save, Evasion and Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, GetAreaOfEffectCreator(), SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, GetAreaOfEffectCreator());
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, aoeCreator, SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, aoeCreator);
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "IC_Damage"));
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if(nDamage > 0)
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