2026/05/07 Update

Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
This commit is contained in:
Jaysyn904
2026-05-07 13:42:22 -04:00
parent 129d5f33b8
commit 1ea0b03976
50 changed files with 1153 additions and 887 deletions

View File

@@ -1,7 +1,7 @@
//::///////////////////////////////////////////////
//:: Wall of Frost: Heartbeat
//:: SP_WallFrostC.nss
//:: Copyright (c) 2001 Bioware Corp.
//::
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 cold damage
@@ -11,8 +11,6 @@
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
@@ -23,6 +21,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oCaster = GetAreaOfEffectCreator();
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
@@ -33,27 +32,46 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
if (!GetIsObjectValid(oCaster))
{
DestroyObject(OBJECT_SELF);
return;
}
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
int CasterLvl = PRCGetCasterLevel(oCaster);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
int EleDmg = ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD);
int nPenetr = SPGetPenetrAOE(oCaster,CasterLvl);
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD);
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
// Check Extraordinary Spell Aim
if(GetIsObjectValid(oCaster) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, oCaster))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, GetSpellId())))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4);
@@ -67,9 +85,9 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
nDamage += SpellDamagePerDice(oCaster, 4);
int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
int nDC = PRCGetSaveDC(oTarget, oCaster);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_COLD);
if(nDamage > 0)