2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -89,9 +89,9 @@ void main()
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while(GetIsObjectValid(oTarget))
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{
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// Targeting limitations
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if(oTarget != oManifester && // Don't hit self
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Difficulty limits
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)
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if(oTarget != oManifester && //:: Don't hit self
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spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) //:: Difficulty limits
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) //:: Only hits enemies
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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