2025/08/22 Update

Reverted to 4.56 to track down a bug that started in 4.57.  Bugfixed back to 4.61.
It's amazing the damage that one skipped case statement can do.
This commit is contained in:
Jaysyn904
2025-08-22 17:54:55 -04:00
parent 59b2630adf
commit 246f8d56aa
3624 changed files with 101489 additions and 93263 deletions

View File

@@ -0,0 +1,30 @@
/*
Lion<6F>s Courage (Ex): A lion of Talisid is immune to fear
(magical or otherwise) and gains a +4 sacred bonus on Will saves
against other mind-affecting spells and effects.
*/
#include "prc_alterations"
#include "prc_feat_const"
#include "prc_class_const"
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
if(GetHasFeat(FEAT_LOT_LIONS_COURAGE, oPC) )
{
effect eFearless = EffectImmunity(IMMUNITY_TYPE_FEAR);
effect eLink;
eLink = EffectLinkEffects(eFearless, eLink);
eLink = ExtraordinaryEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
SetCompositeBonus(oSkin, "LionsCourageWillBonus", 4, ITEM_PROPERTY_SAVING_THROW_BONUS, IP_CONST_SAVEVS_MINDAFFECTING);
}
}