2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -95,6 +95,10 @@ void main()
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//Restore original max henchmen
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SetMaxHenchmen(nMax);
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}
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else
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{
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FloatingTextStringOnCreature("You must have celestial blood to cast this spell", oPC);
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}
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PRCSetSchool();
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//SPGoodShift(oPC);
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