2025/12/10 Update

Fixed some corrupt spell components UTIs
Updated several scripts fixing not-quite bugs that choke nwn_script_comp.
Updated PRC8 version.
Re-enabled erroneously disabled Pale Master marker feat.
Updated Tester module.
This commit is contained in:
Jaysyn904
2025-12-10 22:48:43 -05:00
parent 54386fc90c
commit 24e69c926c
21 changed files with 40 additions and 43 deletions

View File

@@ -1,6 +1,6 @@
#include "prc_alterations"
#include "prc_inc_spells.nss"
#include "prc_inc_spells"
#include "prc_add_spell_dc"
int GetIsValidAnimate(object oTarget);
@@ -247,7 +247,4 @@ void main()
SendMessageToPC(OBJECT_SELF, "Target must be armour/clothing/melee weapon");
SendMessageToPC(OBJECT_SELF, "Target cannot be magical");
}
}
}

View File

@@ -36,11 +36,8 @@ Created: 6/28/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_ip_srcost.nss"
#include "prc_ip_srcost"
int GetERSpellResistance(int nCasterLvl)
{
@@ -101,7 +98,7 @@ void main()
}
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
itemproperty ipArmor = ItemPropertyACBonus(nBonusAC += nArmor);
itemproperty ipArmor = ItemPropertyACBonus(nBonusAC + nArmor);
itemproperty ipDR = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_2, IP_CONST_DAMAGESOAK_10_HP);
itemproperty ipSR = ItemPropertyBonusSpellResistance(nSR);