2025/12/10 Update
Fixed some corrupt spell components UTIs Updated several scripts fixing not-quite bugs that choke nwn_script_comp. Updated PRC8 version. Re-enabled erroneously disabled Pale Master marker feat. Updated Tester module.
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.gitignore
vendored
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@@ -146,3 +146,4 @@ nwn/nwnprc/trunk/makefile.temp
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/Release
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/Release
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/old_backup
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/old_backup
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*.7z
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*.7z
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nwn/nwnprc/trunk/newcompilepsi.bat
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@@ -13,26 +13,26 @@
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9 FEAT_DEATHLESS_MASTER_TOUCH 897 3 10 1
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9 FEAT_DEATHLESS_MASTER_TOUCH 897 3 10 1
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10 darkvision 228 3 3 0
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10 darkvision 228 3 3 0
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11 FEAT_EPIC_PALE_MASTER 984 3 11 0
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11 FEAT_EPIC_PALE_MASTER 984 3 11 0
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12 FEAT_PALEMASTER_SPELLCASTING_FEY 18239 2 999 0
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12 FEAT_PALEMASTER_SPELLCASTING_FEY 18239 2 1 0
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13 FEAT_PALEMASTER_SPELLCASTING_ABERRATION 18285 2 999 0
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13 FEAT_PALEMASTER_SPELLCASTING_ABERRATION 18285 2 1 0
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14 FEAT_PALEMASTER_SPELLCASTING_MONSTROUS 18332 2 999 0
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14 FEAT_PALEMASTER_SPELLCASTING_MONSTROUS 18332 2 1 0
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15 FEAT_PALEMASTER_SPELLCASTING_OUTSIDER 18379 2 999 0
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15 FEAT_PALEMASTER_SPELLCASTING_OUTSIDER 18379 2 1 0
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16 FEAT_PALEMASTER_SPELLCASTING_SHAPECHANGER 18426 2 999 0
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16 FEAT_PALEMASTER_SPELLCASTING_SHAPECHANGER 18426 2 1 0
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17 FEAT_PALEMASTER_SPELLCASTING_ASSASSIN 18462 2 999 0
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17 FEAT_PALEMASTER_SPELLCASTING_ASSASSIN 18462 2 1 0
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18 FEAT_PALEMASTER_SPELLCASTING_BARD 18503 2 999 0
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18 FEAT_PALEMASTER_SPELLCASTING_BARD 18503 2 1 0
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19 FEAT_PALEMASTER_SPELLCASTING_BEGUILER 18547 2 999 0
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19 FEAT_PALEMASTER_SPELLCASTING_BEGUILER 18547 2 1 0
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20 FEAT_PALEMASTER_SPELLCASTING_CULTIST_PEAK 18613 2 999 0
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20 FEAT_PALEMASTER_SPELLCASTING_CULTIST_PEAK 18613 2 1 0
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21 FEAT_PALEMASTER_SPELLCASTING_DNECRO 18655 2 999 0
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21 FEAT_PALEMASTER_SPELLCASTING_DNECRO 18655 2 1 0
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22 FEAT_PALEMASTER_SPELLCASTING_DUSKBLADE 18697 2 999 0
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22 FEAT_PALEMASTER_SPELLCASTING_DUSKBLADE 18697 2 1 0
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23 FEAT_PALEMASTER_SPELLCASTING_HARPER 18731 2 999 0
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23 FEAT_PALEMASTER_SPELLCASTING_HARPER 18731 2 1 0
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24 FEAT_PALEMASTER_SPELLCASTING_HEXBLADE 18768 2 999 0
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24 FEAT_PALEMASTER_SPELLCASTING_HEXBLADE 18768 2 1 0
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25 FEAT_PALEMASTER_SPELLCASTING_KNIGHT_WEAVE 18805 2 999 0
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25 FEAT_PALEMASTER_SPELLCASTING_KNIGHT_WEAVE 18805 2 1 0
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26 FEAT_PALEMASTER_SPELLCASTING_SHADOWLORD 18843 2 999 0
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26 FEAT_PALEMASTER_SPELLCASTING_SHADOWLORD 18843 2 1 0
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27 FEAT_PALEMASTER_SPELLCASTING_SORCERER 18889 2 999 0
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27 FEAT_PALEMASTER_SPELLCASTING_SORCERER 18889 2 1 0
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28 FEAT_PALEMASTER_SPELLCASTING_SUBLIME_CHORD 18935 2 999 0
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28 FEAT_PALEMASTER_SPELLCASTING_SUBLIME_CHORD 18935 2 1 0
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29 FEAT_PALEMASTER_SPELLCASTING_SUEL_ARCHANAMACH 18978 2 999 0
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29 FEAT_PALEMASTER_SPELLCASTING_SUEL_ARCHANAMACH 18978 2 1 0
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30 FEAT_PALEMASTER_SPELLCASTING_WARMAGE 19021 2 999 0
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30 FEAT_PALEMASTER_SPELLCASTING_WARMAGE 19021 2 1 0
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31 FEAT_PALEMASTER_SPELLCASTING_WIZARD 19066 2 999 0
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31 FEAT_PALEMASTER_SPELLCASTING_WIZARD 19066 2 1 0
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32 DefArrow 8 0 -1 0
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32 DefArrow 8 0 -1 0
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33 Ambidex 1 0 -1 0
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33 Ambidex 1 0 -1 0
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34 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
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34 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
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@@ -58,7 +58,7 @@ int SPGetPenetrAOE(object oCaster = OBJECT_SELF, int nCasterLvl = 0);
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//#include "prc_alterations"
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//#include "prc_alterations"
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//#include "prcsp_archmaginc"
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//#include "prcsp_archmaginc"
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//#include "prc_inc_racial"
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//#include "prc_inc_racial"
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#include "inc_2dacache"
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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/* Function definitions */
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/* Function definitions */
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@@ -1370,7 +1370,9 @@ void _prc_inc_shifting_ShiftIntoTemplateAux(object oShifter, int nShifterType, o
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if(GetIsObjectValid(oShifterCWpR)) MyDestroyObject(oShifterCWpR);
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if(GetIsObjectValid(oShifterCWpR)) MyDestroyObject(oShifterCWpR);
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if(GetIsObjectValid(oShifterCWpL)) MyDestroyObject(oShifterCWpL);
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if(GetIsObjectValid(oShifterCWpL)) MyDestroyObject(oShifterCWpL);
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if(GetIsObjectValid(oShifterCWpB)) MyDestroyObject(oShifterCWpB);
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if(GetIsObjectValid(oShifterCWpB)) MyDestroyObject(oShifterCWpB);
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oShifterCWpR = oShifterCWpL = oShifterCWpR = OBJECT_INVALID;
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oShifterCWpR = OBJECT_INVALID;
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oShifterCWpL = OBJECT_INVALID;
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oShifterCWpB = OBJECT_INVALID;
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// Copy the template's weapons and assign equipping
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// Copy the template's weapons and assign equipping
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@@ -76,7 +76,7 @@
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/* This variable MUST be updated with every new version of the PRC!!! */
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/* This variable MUST be updated with every new version of the PRC!!! */
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const string PRC_VERSION = "PRC8 4.73";
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const string PRC_VERSION = "PRC8 4.74";
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/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */
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/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */
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@@ -20,9 +20,6 @@
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//:: Last Update: 2003-10-07
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//:: Last Update: 2003-10-07
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Test void
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//:: void main (){}
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//Changed by primogenitor to include CEP itemtypes
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//Changed by primogenitor to include CEP itemtypes
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// * The tag of the ip work container, a placeable which has to be set into each
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// * The tag of the ip work container, a placeable which has to be set into each
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@@ -38,7 +38,7 @@
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#include "psi_inc_psifunc"
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#include "psi_inc_psifunc"
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#include "psi_spellhook"
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#include "psi_spellhook"
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#include "spinc_dimdoor";
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#include "spinc_dimdoor"
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void main()
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void main()
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@@ -328,9 +328,12 @@ void SecondaryTargetsCheck(object oManifester, object oMainTarget, int nSecondar
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// Store the target in the secondary target array
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// Store the target in the secondary target array
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array_set_object(oManifester, SECONDARY_TARGETS_ARRAY, i, oTest);
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array_set_object(oManifester, SECONDARY_TARGETS_ARRAY, i, oTest);
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// Find next empty slot
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// Find next empty slot
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while(array_get_object(oManifester, SECONDARY_TARGETS_ARRAY, ++i) != OBJECT_INVALID)
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while(i < nSecondaryTargets &&
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;
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array_get_object(oManifester, SECONDARY_TARGETS_ARRAY, ++i) != OBJECT_INVALID)
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{
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// Continue searching
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}
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}
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}
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// Get next potential target
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// Get next potential target
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@@ -30,7 +30,7 @@
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_alterations" Provided by prc_alterations
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#include "prc_alterations" //:: Provided by prc_alterations
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#include "psi_inc_soulkn"
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#include "psi_inc_soulkn"
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int LOCAL_DEBUG = DEBUG;
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int LOCAL_DEBUG = DEBUG;
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@@ -1,6 +1,6 @@
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void Cleanup(object oArea)
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void Cleanup(object oArea)
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{
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{
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if (GetResRef(oArea) == "bdd_cave");
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if (GetResRef(oArea) == "bdd_cave")
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{
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{
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DestroyArea(GetObjectByTag("bdd_basinrim"));
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DestroyArea(GetObjectByTag("bdd_basinrim"));
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//DestroyArea(GetObjectByTag("bdd_cave"));
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//DestroyArea(GetObjectByTag("bdd_cave"));
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@@ -135,7 +135,7 @@ void GenerateNewShapePackageList(object oPC, string sFilter)
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}
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}
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}
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}
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int AddNewShape(string sShapeList, object oPC, int nShape, int nShifterLevel, int nCharacterLevel, string sShapeResRefFilter, int bUseCR, int nExactMatchSL, int bShowAllShapes, int bUseCR)
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int AddNewShape(string sShapeList, object oPC, int nShape, int nShifterLevel, int nCharacterLevel, string sShapeResRefFilter, int bUseCR, int nExactMatchSL, int bShowAllShapes,int bUseCR)
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{
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{
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string sShapeResRef = Get2DACache(sShapeList, "ResRef", nShape);
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string sShapeResRef = Get2DACache(sShapeList, "ResRef", nShape);
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if (DEBUG_NEW_SHAPE_LIST) DoDebug("AddNewShape, ShapeList:" + sShapeList + ", Shape: " + IntToString(nShape) + "='" + sShapeResRef + "', ShifterLevel: " + IntToString(nShifterLevel) + ", CharacterLevel: " + IntToString(nCharacterLevel) + ", UseCR: " + IntToString(bUseCR));
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if (DEBUG_NEW_SHAPE_LIST) DoDebug("AddNewShape, ShapeList:" + sShapeList + ", Shape: " + IntToString(nShape) + "='" + sShapeResRef + "', ShifterLevel: " + IntToString(nShifterLevel) + ", CharacterLevel: " + IntToString(nCharacterLevel) + ", UseCR: " + IntToString(bUseCR));
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@@ -1,6 +1,6 @@
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#include "prc_alterations"
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#include "prc_alterations"
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#include "prc_inc_spells.nss"
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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#include "prc_add_spell_dc"
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int GetIsValidAnimate(object oTarget);
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int GetIsValidAnimate(object oTarget);
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@@ -247,7 +247,4 @@ void main()
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SendMessageToPC(OBJECT_SELF, "Target must be armour/clothing/melee weapon");
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SendMessageToPC(OBJECT_SELF, "Target must be armour/clothing/melee weapon");
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SendMessageToPC(OBJECT_SELF, "Target cannot be magical");
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SendMessageToPC(OBJECT_SELF, "Target cannot be magical");
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}
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}
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}
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}
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@@ -36,11 +36,8 @@ Created: 6/28/06
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*/
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_spells"
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#include "prc_ip_srcost.nss"
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#include "prc_ip_srcost"
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int GetERSpellResistance(int nCasterLvl)
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int GetERSpellResistance(int nCasterLvl)
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{
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{
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@@ -101,7 +98,7 @@ void main()
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}
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}
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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itemproperty ipArmor = ItemPropertyACBonus(nBonusAC += nArmor);
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itemproperty ipArmor = ItemPropertyACBonus(nBonusAC + nArmor);
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itemproperty ipDR = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_2, IP_CONST_DAMAGESOAK_10_HP);
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itemproperty ipDR = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_2, IP_CONST_DAMAGESOAK_10_HP);
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itemproperty ipSR = ItemPropertyBonusSpellResistance(nSR);
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itemproperty ipSR = ItemPropertyBonusSpellResistance(nSR);
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