2025/11/25
Added Spell Cancelation tool to end spells early. Made several Exalted feats available generally. Fixed prereqs for several Exalted feats. Fixed typo in Chasing Perfection related itemprops. Grouped Exalted feats under a masterfeat. Moved PRC8 Packages far down the packages.2da so as to not conflict with modules. Updated PRC8 Tester module. Epic Spell: Summon Aberration no longer sucks. Creatures were updated to match PnP and now level with caster. Twinfiend summon now receives the correct number of skill points for their bonus HD. Added LevelUpSummon() function for handling creatures w/ class levels. Further tweaking for the prc_2da_cache creature to prevent NPCs from attacking it. Add paragon & psuedonatural template related json functions. Gated errant debug message in prc_amagsys_gain.nss. Add DM Tool for viewing PC's current character sheet, templates & spell effects. Arrow of Bone shouldn't provide free mundane arrows anymore. Needs testing. Fixed a bunch of minor TLK typos.
This commit is contained in:
23
Notes/Exalted Feats.txt
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23
Notes/Exalted Feats.txt
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Exalted Feats
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Exalted Companion
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Sacred Vow
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Vow of Abstinence
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Vow of Obedience
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Vow of Poverty
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Vow of Purity
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Vow of Chastity
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Servant of The Heavens
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Touch of Golden Ice
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Stigmata
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Holy Radiance
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Nimbus of Light
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Intuitive Attack
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Hand of a Healer
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Exalted Turning
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Favored of the Companions
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Sanctify Ki Strike
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Sanctify Martial Strike
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Holy Ki Strike
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Fist of the Heavens
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Gift of Faith
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22
Notes/Summon Aberration Notes.txt
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Notes/Summon Aberration Notes.txt
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Beholder
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12.) Point-blank Shot (27)
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15.) Weapon Focus: Ray (4819)
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18.) Blind Fight (408)
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21.) Fast Heaing I (4145)
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24.) Armor Skin (490)
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27.) Fast Heaing II (4146)
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30.) Epic Reflexes (585)
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33.) Fast Heaing III (4147)
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Umber Hulk
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9.) Blind-fight (408)
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12.) Improved Critical: Creature (292)
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15.) Weapon Focus: Creature (291)
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18.) Lightining Reflexes (24)
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21.) Epic Prowess (584)
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24.) Armor Skin (490)
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Battle Devourer
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9.) Blind-fight (408)
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12.) Improved Critical: Creature (292)
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15.) Improved Trip (2807)
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171
Notes/mshdw_shadserv.nss.bak
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171
Notes/mshdw_shadserv.nss.bak
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//::////////////////////////////////////////////////////////
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//:: ;-. ,-. ,-. ,-.
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//:: | ) | ) / ( )
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//:: |-' |-< | ;-:
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//:: | | \ \ ( )
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//:: ' ' ' `-' `-'
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//::///////////////////////////////////////////////////////
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//::
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/*
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Impactscript for Shadow Servant.
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(this is handled in the Familiar script)
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Shadow Servant (Su): At 1st level, your shadow familiar permanently
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transforms into a Medium shadow elemental. It loses all familiar
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traits, but gains new abilities as your shadow servant.
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Should your shadow servant die, you can summon a replacement after
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24 hours pass. Your shadow servant cannot travel farther from you
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than 30 feet + 10 feet for each of your master of shadow levels
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(40 feet at 1st level and a maximum of 130 feet at 10th level). If
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it is forcibly separated from you by more than this distance, the
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servant dissipates instantly, and you must wait 24 hours to summon
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a new one.
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*/
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//::
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//:://////////////////////////////////////////////
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//:: Script: mshadw_shadserv.nss
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//:: Author: Jaysyn
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//:: Created: 2025-11-11 19:25:58
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//:://////////////////////////////////////////////
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#include "prc_inc_json"
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#include "prc_inc_spells"
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const string SHADOW_SERVANT_RESREF = "prc_shadow_serv";
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// Watch function: despawns Shadow Servant if master is dead or out of range
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void ShadowServantWatch(object oShadow, object oPC)
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{
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if(DEBUG) DoDebug("mshadw_shadserv >> ShadowServantWatch: Starting function.");
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int nMaster = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHADOW, oPC);
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float fRange = 30.0 + (nMaster * 10);
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if (!GetIsObjectValid(oShadow) || !GetIsObjectValid(oPC)) return;
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if (GetIsDead(oPC) ||
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GetDistanceBetween(oShadow, oPC) > FeetToMeters(fRange))
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{
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DestroyObject(oShadow);
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return;
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}
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DelayCommand(1.0, ShadowServantWatch(oShadow, oPC));
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nMaster = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHADOW, oPC);
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int nDexBonus = (nMaster >= 5 && (nMaster % 2)) ? (nMaster - 3) : 0;
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float fRange = 30.0 + (nMaster * 10);
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// Target location
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location lTarget = PRCGetSpellTargetLocation();
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// Distance check
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if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(fRange))
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{
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SendMessageToPC(oPC, "That location is too far away.");
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return;
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}
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// Load template
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json jShadow = TemplateToJson(SHADOW_SERVANT_RESREF, RESTYPE_UTC);
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if (jShadow == JSON_NULL)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: TemplateToJson failed <20> bad resref or resource missing.");
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return;
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}
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// Original HD
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int nOriginalHD = json_GetCreatureHD(jShadow);
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if (nOriginalHD <= 0)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: json_GetCreatureHD failed <20> template missing HD data.");
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return;
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}
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//:: Add Hit Dice
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int nHDToAdd = nMaster -1;
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if (nHDToAdd < 0) nHDToAdd = 0;
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jShadow = json_AddHitDice(jShadow, nHDToAdd);
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if (jShadow == JSON_NULL)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: json_AddHitDice failed - JSON became invalid.");
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return;
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}
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//:: Update feats
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jShadow = json_AddFeatsFromCreatureVars(jShadow, nOriginalHD);
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if (jShadow == JSON_NULL)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: json_AddFeatsFromCreatureVars failed <20> JSON became invalid.");
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return;
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}
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//:: Update stats
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jShadow = json_ApplyAbilityBoostFromHD(jShadow, nOriginalHD);
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if (jShadow == JSON_NULL)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: json_ApplyAbilityBoostFromHD failed <20> JSON became invalid.");
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return;
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}
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//:: Bonus DEX from Shadow Servant class ability
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jShadow = json_UpdateTemplateStats(jShadow, 0, nDexBonus);
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// Size increase
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if (nMaster > 2)
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{
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jShadow = json_AdjustCreatureSize(jShadow, 1, TRUE);
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if (jShadow == JSON_NULL)
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{
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SendMessageToPC(oPC, "mshdw_shadserv: json_AdjustCreatureSize failed - JSON became invalid.");
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return;
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}
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}
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//:: One skill point per HD
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jShadow = json_AdjustCreatureSkillByID(jShadow, SKILL_SPOT, nHDToAdd);
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if (jShadow == JSON_NULL)
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{
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DoDebug("mdshdw_shadserv >> json_AdjustCreatureSkillByID failed <20> JSON became invalid.");
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return;
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}
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object oShadow = JsonToObject(jShadow, lTarget);
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effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oShadow));
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, lTarget);
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if (!GetIsObjectValid(oShadow))
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{
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SendMessageToPC(oPC, "mshdw_shadserv: JsonToObject failed - could not create creature from edited template.");
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return;
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}
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// Set faction to caster<65>s
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ChangeFaction(oShadow, oPC);
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SetLocalObject(oShadow, "ANIMATOR", oPC);
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SetCurrentHitPoints(oShadow, GetMaxPossibleHP(oShadow));
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effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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eGhost = UnyieldingEffect(eGhost);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oShadow);
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// Start watch loop
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DelayCommand(6.1, ShadowServantWatch(oShadow, oPC));
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}
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