2025/12/28 Early update
Wemics have 5 RHD. Fixed Whirling Blade. Factotum now regenerates Inspiration after logging off and back on in he same server session. Spellfire Wielder can't get extra spell levels from overcharging items. Only one Chilling Fog at a time, casting a new one destroys the old one. Heart of Fire now has a Chakra totem. Pearl of Black doubt should be a bit more accurate. Tweaked and tested psionic Keen Edge. Fixed reversed sign for Echoblade validity in prc_equip. Havoc Mage's Battlecast should clean up properly. Updated readme.
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@@ -8103,7 +8103,12 @@ void AttackLoopLogic(object oDefender, object oAttacker,
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if (DEBUG) DoDebug("entered AttackLoopLogic: bFirstAttack = " + IntToString(bFirstAttack) + ", cleave = " + IntToString(bIsCleaveAttack) + ", current action = " + GetActionName(iAction));
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if (DEBUG) DoDebug("AttackLoopLogic: iMainAttacks = " + IntToString(iMainAttacks) + ", iOffHandAttacks = " + IntToString(iOffHandAttacks) + ", iBonusAttacks = " + IntToString(iBonusAttacks));
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int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED;
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//int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED;
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int bIsRangedAttack = sAttackVars.bIsRangedWeapon ||
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sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL ||
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sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED ||
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GetLocalInt(oAttacker, "WhirlingBlade");
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// check for valid target etc., but only if it is not a cleave or circle kick (in this case we checked all of this before)
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if (!bIsCleaveAttack)
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