2026/06/05 Update
Added Sanctified damage type. Added Holy damage type. Added Unholy damage type. Added Falling damage type. Added Ballistic damage type. Added Desiccation damage type. Fixed Major Missile's LABEL in spells.2da. Fixed Major Missile's LABEL in des_cft_spells.2da. Fixed Major Missile's LABEL in des_cft_scrolls.2da. Disabled incomplete PnP version of Shades spell. Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige. Re-enabled caster level override variable clearing in GetInvokerLevel(). Change Piercing Cold's damagetype to Untyped. Constanted new damagetypes correctly for scripting (@lightbeard) Changed all force spells damagetype to force. Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances. Changed Eldritch Blast to Untyped damage. Fixed Path of Shadow screwing up caster levels. Changed Sanctify Martial strike to be Holy damage. Changed Vile Martial strike to be Vile damage. Updated Forsaker to work with Warforged "Armor". Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should. Fixed equip exploit with Shou Disciple and monk weapons. Changed Saint template's Holy Touch to do Holy Damage. Changed Horrid Wilting to do Desiccation damage. Fixed Break Enchantment's targeting. Fixed the Command spell to obey mind immunity. Changed Damning Darkness to do Unholy damage. Change the Necrotic spells to do Vile damage. Made Persistent Blade more like PnP and made it dispellable.
This commit is contained in:
@@ -900,14 +900,16 @@ const int IP_CONST_ONHIT_SAVEDC_70 = 70;
|
||||
// Creature Epic Criticals
|
||||
const int IP_CONST_FEAT_DEVCRITICAL_CREATURE = 271;
|
||||
const int IP_CONST_FEAT_OVERCRITICAL_CREATURE = 272;
|
||||
//const int IP_CONST_FEAT_WEAPON_PROF_CREATURE = 38; // provided by Bioware in 1.66
|
||||
|
||||
// Epic DR
|
||||
const int IP_CONST_FEAT_EPIC_DR_3 = 273;
|
||||
const int IP_CONST_FEAT_EPIC_DR_6 = 274;
|
||||
const int IP_CONST_FEAT_EPIC_DR_9 = 275;
|
||||
|
||||
//IP_CONST_DAMAGETYPE
|
||||
//:://////////////////////////////////////////////
|
||||
//:: New damage types (iprp_damagetype.2da)
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//const int IP_CONST_DAMAGETYPE_BLOOD = 15; //:: Not a 3e PnP damage type
|
||||
const int IP_CONST_DAMAGETYPE_POISON = 16;
|
||||
//const int IP_CONST_DAMAGETYPE_SHADOW = 17; //:: Not a 3e PnP damage type
|
||||
@@ -917,6 +919,12 @@ const int IP_CONST_DAMAGETYPE_RADIANT = 20;
|
||||
const int IP_CONST_DAMAGETYPE_FORCE = 21;
|
||||
const int IP_CONST_DAMAGETYPE_UNTYPED = 22;
|
||||
const int IP_CONST_DAMAGETYPE_VILE = 23;
|
||||
const int IP_CONST_DAMAGETYPE_SANCTIFIED = 24;
|
||||
const int IP_CONST_DAMAGETYPE_HOLY = 25;
|
||||
const int IP_CONST_DAMAGETYPE_UNHOLY = 26;
|
||||
const int IP_CONST_DAMAGETYPE_FALLING = 27;
|
||||
const int IP_CONST_DAMAGETYPE_BALLISTIC = 28;
|
||||
const int IP_CONST_DAMAGETYPE_DESSICATION = 29;
|
||||
|
||||
//IP_CONST_DAMAGESOAK
|
||||
const int IP_CONST_DAMAGESOAK_1_HP = 11;
|
||||
|
||||
Reference in New Issue
Block a user