2026/06/05 Update

Added Sanctified damage type.
Added Holy damage type.
Added Unholy damage type.
Added Falling damage type.
Added Ballistic damage type.
Added Desiccation damage type.
Fixed Major Missile's LABEL in spells.2da.
Fixed Major Missile's LABEL in des_cft_spells.2da.
Fixed Major Missile's LABEL in des_cft_scrolls.2da.
Disabled incomplete PnP version of Shades spell.
Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige.
Re-enabled caster level override variable clearing in GetInvokerLevel().
Change Piercing Cold's damagetype to Untyped.
Constanted new damagetypes correctly for scripting (@lightbeard)
Changed all force spells damagetype to force.
Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances.
Changed Eldritch Blast to Untyped damage.
Fixed Path of Shadow screwing up caster levels.
Changed Sanctify Martial strike to be Holy damage.
Changed Vile Martial strike to be Vile damage.
Updated Forsaker to work with Warforged "Armor".
Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should.
Fixed equip exploit with Shou Disciple and monk weapons.
Changed Saint template's Holy Touch to do Holy Damage.
Changed Horrid Wilting to do Desiccation damage.
Fixed Break Enchantment's targeting.
Fixed the Command spell to obey mind immunity.
Changed Damning Darkness to do Unholy damage.
Change the Necrotic spells to do Vile damage.
Made Persistent Blade more like PnP and made it dispellable.
This commit is contained in:
Jaysyn904
2026-06-05 21:33:30 -04:00
parent c437270cd1
commit 306779349c
54 changed files with 614 additions and 167 deletions

View File

@@ -13,12 +13,18 @@ const int EFFECT_ICON_ULTRAVISION = 131;
//:://////////////////////////////////////////////
//:: New damage types (damagetypes.2da)
//:://////////////////////////////////////////////
const int DAMAGE_TYPE_POISON = 16384; // CUSTOM2
const int DAMAGE_TYPE_PSYCHIC = 32768; // CUSTOM4
const int DAMAGE_TYPE_RADIANT = 65536; // CUSTOM6
const int DAMAGE_TYPE_FORCE = 524288; // CUSTOM7
const int DAMAGE_TYPE_UNTYPED = 1048576; // CUSTOM8
const int DAMAGE_TYPE_VILE = 2097152; // CUSTOM9
const int DAMAGE_TYPE_POISON = 16384; // CUSTOM2
const int DAMAGE_TYPE_PSYCHIC = 32768; // CUSTOM4
const int DAMAGE_TYPE_RADIANT = 65536; // CUSTOM6
const int DAMAGE_TYPE_FORCE = 524288; // CUSTOM7
const int DAMAGE_TYPE_UNTYPED = 1048576; // CUSTOM8
const int DAMAGE_TYPE_VILE = 2097152; // CUSTOM9
const int DAMAGE_TYPE_SANCTIFIED = 4194304; // CUSTOM10
const int DAMAGE_TYPE_HOLY = 8388608; // CUSTOM11
const int DAMAGE_TYPE_UNHOLY = 16777216; // CUSTOM12
const int DAMAGE_TYPE_FALLING = 33554432; // CUSTOM13
const int DAMAGE_TYPE_BALLISTIC = 67108864; // CUSTOM14
const int DAMAGE_TYPE_DESSICATION = 134217728; // CUSTOM15
//:://////////////////////////////////////////////