TLK Cleanup
TLK Cleanup (thanks @barmlot). Added grapple check to catch dead grappler. Made plot items immune to PnP Disarm. Fixed minor script typos. Fixed missing Totemist soulmeld (thanks @barmlot). Fixed Grasping Shadows tlk pointer (thanks @barmlot). Added Duskblade notes.
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Notes/future spells/Duskblade Missing Spells.txt
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Notes/future spells/Duskblade Missing Spells.txt
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@ -0,0 +1,3 @@
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Toxic Weapon
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Darkvision
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@ -31,7 +31,7 @@
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27 GirallonArms 16836798 8726 13576 18727 18826 **** **** 1 **** **** **** **** 4 **** **** **** **** **** **** 11
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28 GlovesofthePoisonedSoul 16836800 8727 13577 18728 18827 **** 1 **** 1 **** **** 3 **** **** **** **** **** **** **** ****
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29 GorgonMask 16836803 8728 13578 18729 18828 **** **** 1 **** **** **** **** **** **** **** 7 **** **** **** 11
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30 GreatRaptorMask 16836807 8729 13579 18730 18829 **** **** 1 **** **** **** **** **** 5 **** **** **** **** **** ****
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30 GreatRaptorMask 16836807 8729 13579 18730 18829 **** **** 1 **** **** **** **** **** 5 **** **** **** **** **** 11
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31 HeartofFire 16836809 8730 13580 18731 18830 **** **** 1 **** **** **** **** **** **** **** **** 8 **** **** 11
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32 HuntersCirclet 16836811 8731 13581 18732 18831 **** 1 1 1 1 **** **** **** **** **** **** **** **** **** 11
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33 IllusionVeil 16836813 8732 13582 18733 18832 1 1 **** 1 **** **** **** **** 5 **** **** **** **** **** ****
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@ -18588,7 +18588,7 @@
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18584 SickeningShadows 16836066 **** N S s **** 0x2E shd_myst_sickshd **** **** **** **** **** **** 5 1500 head vco_smhannatr01 **** **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 **** 1 6163 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18585 DeadlyShade_Absorb 16836066 **** N S s **** 0x2E shd_myst_ddlyshd **** **** **** **** **** **** 6 1500 head vco_smhannatr01 **** **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 **** 1 6163 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18586 DeadlyShade_Deal 16836066 **** N S s **** 0x2E shd_myst_ddlyshd **** **** **** **** **** **** 6 1500 head vco_smhannatr01 **** **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 1 vpr_ectonatr01 homing hand spr_ectonatr01 path **** 1 **** **** **** **** **** 11 **** 1 6163 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18587 GraspingShadows 6341 is_Evards C M s **** 0x3E shd_myst_grspshd **** **** **** **** **** **** 7 1500 hand **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6542 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18587 GraspingShadows 16847688 is_Evards C M s **** 0x3E shd_myst_grspshd **** **** **** **** **** **** 7 1500 hand **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path **** 0 **** **** **** **** **** 1 **** 1 6542 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18588 MenagerieOfDarkness 16836072 is_X2DthArm T P s **** 0x09 shd_myst_menag **** **** **** **** **** **** 8 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18589 BlackLabyrinth 16836072 is_X2DthArm C P s **** 0x09 shd_myst_lbyrnth **** **** **** **** **** **** 9 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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18590 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@ -95,4 +95,4 @@ void SetCustomFightingStyle(int iStyle) //Sets character phenotype to 5,6,7 or 8
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}
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// Test main
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//void main(){}
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//void main(){}
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@ -313,7 +313,7 @@ int GetDCAbilityModForClass(int nClass, object oPC)
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return GetAbilityScore(oPC, ABILITY_CHARISMA);
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//outsider HD count as sorc for raks
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case CLASS_TYPE_OUTSIDER: {
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/// @todo Will eventually need to add a check here to differentiate between races. Not all are sorcerers, just most
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// @todo Will eventually need to add a check here to differentiate between races. Not all are sorcerers, just most
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return GetAbilityModifier(ABILITY_CHARISMA, oPC);
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}
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}
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@ -485,7 +485,7 @@ int bKnowsAllClassSpells(int nClass)
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int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC)
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{
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// If the character doesn't have any spell slots available on for this level, it can't know any spells of that level either
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/// @todo Check rules. There might be cases where this doesn't hold
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// @todo Check rules. There might be cases where this doesn't hold
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if(!GetSlotCount(nLevel, nSpellLevel, GetAbilityScoreForClass(nClass, oPC), nClass))
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return 0;
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int nKnown;
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@ -1848,7 +1848,7 @@ int DoDisarm(object oPC, object oTarget, int nExtraBonus = 0, int nGenerateAoO =
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{
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object oTargetWep = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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if (!GetIsObjectValid(oTargetWep) || (!GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM)) || GetLocalInt(oTarget, "TigerFangDisarm"))
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if (!GetIsObjectValid(oTargetWep) || GetPlotFlag(oTargetWep) || (!GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM)) || GetLocalInt(oTarget, "TigerFangDisarm"))
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{
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FloatingTextStringOnCreature("Target is not a legal target", oPC, FALSE);
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AssignCommand(oPC, ActionAttack(oTarget));
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@ -2233,4 +2233,5 @@ void DoShieldCharge(object oPC, object oTarget, int nSlam = FALSE)
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}
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}
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//void main (){}
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//:: Test void
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//:: void main (){}
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@ -268,7 +268,6 @@ const int POLYMORPH_TYPE_TWIG_BLIGHT = 162;
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const int POLYMORPH_TYPE_MYCONID = 163;
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const int POLYMORPH_TYPE_ALGOID = 164;
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//::///////////////////
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//:: DOMAIN CONSTANTS
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//:: These constants are off by 1 to allow 0 to be the FALSE return value.
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@ -1293,7 +1293,7 @@ const int SPELL_REGEN_MODERATE_WOUNDS = 17244;
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const int SPELL_REGEN_SERIOUS_WOUNDS = 17245;
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const int SPELL_REGEN_CRITICAL_WOUNDS = 17246;
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const int SPELL_SPEED_WIND = 17247;
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const int SPELL_TORTISE_SHELL = 17250;
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const int SPELL_TORTISE_SHELL = 17250;
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//x
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const int SPELL_TENSERS_FLOATING_DISK = 3849;
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@ -3171,4 +3171,4 @@ int X2PreSpellCastCode2()
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// Test main
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// void main(){}
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//:: void main(){}
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@ -1,5 +1,5 @@
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//::///////////////////////////////////////////////
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//:: Name Boneblade event script
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//:: Name Claws of the Bebilith event script
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//:: FileName prc_evnt_clbebil.nss
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//:://////////////////////////////////////////////
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#include "prc_inc_combmove"
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@ -16,7 +16,7 @@ persuade and intimidate skills for 1 turn.
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void main()
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{
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object oPC = OBJECT_SELF;
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int nBonus = 5 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC) / 2;
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int nBonus = (1 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC)) / 2;
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float fDuration = TurnsToSeconds(1);
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effect eBonus = EffectSkillIncrease(SKILL_PERSUADE, nBonus);
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@ -77,8 +77,15 @@ int CanGrapple(object oPlayer)
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{
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bRet = FALSE;
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}
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if(GetIsDead(oPlayer))
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{
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bRet = FALSE;
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}
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e1 = GetNextEffect(oPlayer);
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}
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return bRet;
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}
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