2025/12/01 Afternoon Update

Hotfix for broken chat issue (@Rakiov)
Ollam's Lore skill should allow entry into Fochlucan Lyrist.
Removed unneeded spells gained 2DA from Assassin.
This commit is contained in:
Jaysyn904
2025-12-01 16:03:00 -05:00
parent e0e5473314
commit 3546751f06
5 changed files with 32 additions and 36 deletions

View File

@@ -31,7 +31,7 @@
27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** **** 28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** ****
29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** 1 1 0 0 1 1 1 INT Assassin 1 1 255 0 0 30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN **** 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** 1 1 0 0 1 1 1 INT Assassin 1 1 255 0 0
31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0 31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0
32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -11,7 +11,8 @@
7 Perform SKILL 11 13 7 Perform SKILL 11 13
8 PickPocket SKILL 13 7 8 PickPocket SKILL 13 7
9 Spellcraft SKILL 16 7 9 Spellcraft SKILL 16 7
10 BardicKnowledge FEAT 197 **** 10 OllamLore FEATOR 3513 ****
10 BardicKnowledge FEATOR 197 ****
11 Evasion FEAT 206 **** 11 Evasion FEAT 206 ****
12 ScriptVar VAR PRC_ExAlignLG 0 12 ScriptVar VAR PRC_ExAlignLG 0
13 ScriptVar VAR PRC_ExAlignCG 0 13 ScriptVar VAR PRC_ExAlignCG 0

View File

@@ -153,7 +153,6 @@ void main()
else else
{ {
DeleteLocalInt(oPC, "RelevelConfirm"); DeleteLocalInt(oPC, "RelevelConfirm");
SetPCChatMessage();
} }
if (firstWord == "/resetSpells") if (firstWord == "/resetSpells")
{ {
@@ -175,7 +174,6 @@ void main()
else else
{ {
DeleteLocalInt(oPC, "ResetSpellsConfirm"); DeleteLocalInt(oPC, "ResetSpellsConfirm");
SetPCChatMessage();
} }
if(firstWord == "/pa") if(firstWord == "/pa")
{ {

View File

@@ -3074,8 +3074,7 @@ Range: Personal
Target: You Target: You
Duration: 10 minutes/level Duration: 10 minutes/level
A silver glow sheathes your body as you complete the spell. As the glow fades, you feel a touch of the divine at the back of your mind. This divine touch spreads until you feel your concerns and anxieties A silver glow sheathes your body as you complete the spell. As the glow fades, you feel a touch of the divine at the back of your mind. This divine touch spreads until you feel your concerns and anxieties fade away.
fade away.
You gain a +4 sacred bonus on saving throws made against mind-affecting spells and effects.</entry> You gain a +4 sacred bonus on saving throws made against mind-affecting spells and effects.</entry>
<entry id="13016" lang="en" sex="m">Cloak of Bravery</entry> <entry id="13016" lang="en" sex="m">Cloak of Bravery</entry>
@@ -5275,7 +5274,7 @@ Baelnorn Properties: +8 bonus to Hide, Listen, Move Silently, Search, Persuade,
Note: The Baelnorn is fully undead, and therefore is immune to sneak attacks, critical hits, level drain, poison, and disease. An undead creature has no Constitution score. However, this is not possible in Neverwinter Nights. The player will gain +12 to constitution in order to simulate the increase of the Baelnorn's HD to d12.</entry> Note: The Baelnorn is fully undead, and therefore is immune to sneak attacks, critical hits, level drain, poison, and disease. An undead creature has no Constitution score. However, this is not possible in Neverwinter Nights. The player will gain +12 to constitution in order to simulate the increase of the Baelnorn's HD to d12.</entry>
<entry id="16555" lang="en" sex="m">Wild Shape: Plant</entry> <entry id="16555" lang="en" sex="m">Wild Shape: Plant</entry>
<entry id="16556" lang="en" sex="m">At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid cant use this ability to take the form of a plant that isnt a creature.) </entry> <entry id="16556" lang="en" sex="m">At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can't use this ability to take the form of a plant that isn't a creature.) </entry>
<entry id="16557" lang="en" sex="m">Wild Shape, Treant</entry> <entry id="16557" lang="en" sex="m">Wild Shape, Treant</entry>
<entry id="16558" lang="en" sex="m">Wild Shape, Shambling Mound</entry> <entry id="16558" lang="en" sex="m">Wild Shape, Shambling Mound</entry>
<entry id="16559" lang="en" sex="m">Wild Shape, Twig Blight</entry> <entry id="16559" lang="en" sex="m">Wild Shape, Twig Blight</entry>
@@ -19586,7 +19585,7 @@ Notes:
**: Limited to 2, 4, 6 and 8 points due to technical limits. **: Limited to 2, 4, 6 and 8 points due to technical limits.
***: Due to technical limits, one cannot "hold the charge" on the stigmata. To make up for that, diseases will always be cured.</entry> ***: Due to technical limits, one cannot "hold the charge" on the stigmata. To make up for that, diseases will always be cured.</entry>
<entry id="48694" lang="en" sex="m">Holy Radiance</entry> <entry id="48694" lang="en" sex="m">Holy Radiance</entry>
<entry id="48695" lang="en" sex="m">Type of Feat: Exalted. <entry id="48695" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Cha 15, Nimbus of Light, Good Alignment*. Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo. Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
Use: Selected. Use: Selected.
@@ -72921,7 +72920,7 @@ Adventuring verdant lords are rare, but those who do exist are marvelous to beho
1: Create Infusion: At 1st level, the verdant lord gains Create Infusion as a bonus feat. 1: Create Infusion: At 1st level, the verdant lord gains Create Infusion as a bonus feat.
2: Expert Infusion: At 2nd level, the character can automatically identify the spell contained in an infusion and the caster level of that spell. 2: Expert Infusion: At 2nd level, the character can automatically identify the spell contained in an infusion and the caster level of that spell.
Sun Sustenance (Ex)*: At 2nd level, the verdant lord gains the ability to draw energy from the sun. Sun Sustenance (Ex)*: At 2nd level, the verdant lord gains the ability to draw energy from the sun.
3: Spontaneity: Beginning at 3rd level, the verdant lord can channel stored spell energy into regeneration spells that he hasnt prepared ahead of time. 3: Spontaneity: Beginning at 3rd level, the verdant lord can channel stored spell energy into regeneration spells that he hasn't prepared ahead of time.
4: Plant Facility: At 4th level, the verdant lord can rebuke or command plants as if he were three levels higher than the actual caster level he uses to determine the benefits of that feat. 4: Plant Facility: At 4th level, the verdant lord can rebuke or command plants as if he were three levels higher than the actual caster level he uses to determine the benefits of that feat.
5: Fast Healing: At 5th level, the verdant lord gains Fast Healing as a bonus feat. 5: Fast Healing: At 5th level, the verdant lord gains Fast Healing as a bonus feat.
6: Treant Wild Shape (Sp): Beginning at 6th level, the verdant lord can use wild shape to take the form of a treant. 6: Treant Wild Shape (Sp): Beginning at 6th level, the verdant lord can use wild shape to take the form of a treant.
@@ -72970,7 +72969,7 @@ Benefit: At 2nd level, the verdant lord gains the ability to draw energy from th
<entry id="78057" lang="en" sex="m">Spontaneity</entry> <entry id="78057" lang="en" sex="m">Spontaneity</entry>
<entry id="78058" lang="en" sex="m">Type of Feat: Class <entry id="78058" lang="en" sex="m">Type of Feat: Class
Prerequsite: Verdant Lord 3 Prerequsite: Verdant Lord 3
Benefit: Beginning at 3rd level, the verdant lord can channel stored spell energy into certain healing spells that he hasnt prepared ahead of time. This works like the cleric's spontaneous casting ability, with the following exceptions. He can “lose” a prepared spell to cast any regenerate spell of the same level or lower. For example, a verdant lord who has prepared faerie fire (a 1st-level spell) may lose that spell to cast regenerate light wounds (also a 1st-level spell) instead. Domain spells, if the character has access to them, cannot be converted into regenerate spells.</entry> Benefit: Beginning at 3rd level, the verdant lord can channel stored spell energy into certain healing spells that he hasn't prepared ahead of time. This works like the cleric's spontaneous casting ability, with the following exceptions. He can “lose” a prepared spell to cast any regenerate spell of the same level or lower. For example, a verdant lord who has prepared faerie fire (a 1st-level spell) may lose that spell to cast regenerate light wounds (also a 1st-level spell) instead. Domain spells, if the character has access to them, cannot be converted into regenerate spells.</entry>
<entry id="78059" lang="en" sex="m">Plant Facility</entry> <entry id="78059" lang="en" sex="m">Plant Facility</entry>
<entry id="78060" lang="en" sex="m">Type of Feat: Class <entry id="78060" lang="en" sex="m">Type of Feat: Class
Prerequsite: Verdant Lord 4 Prerequsite: Verdant Lord 4
@@ -74103,7 +74102,7 @@ Meldshaping: At each ironsoul forgemaster level after 10th, you increase your me
Epic Ironsoul Forgemaster Bonus Feat List: Epic Ironsoul Forgemaster Bonus Feat List:
Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Spell Focus, Epic Fortitude, Epic Reflexes, Superior Initiative, Epic Leadership, Energy Resistance, Epic Toughness, Forge Epic Ring, Legendary Commander, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld.</entry> Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Spell Focus, Epic Fortitude, Epic Reflexes, Superior Initiative, Epic Leadership, Energy Resistance, Epic Toughness, Forge Epic Ring, Legendary Commander, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld.</entry>
<entry id="205030" lang="en" sex="m">Epic Stormlord</entry> <entry id="205030" lang="en" sex="m">Epic Stormlord</entry>
<entry id="205031" lang="en" sex="m">At epic levels, you become a living tempest, a walking manifestation of Talos chaotic fury. Thunder and lightning answer your call, and your mere presence heralds destruction. Wielding your spear like the storm itself, you lay waste to all who stand before you, leaving only ruin in your wake. <entry id="205031" lang="en" sex="m">At epic levels, you become a living tempest, a walking manifestation of Talos' chaotic fury. Thunder and lightning answer your call, and your mere presence heralds destruction. Wielding your spear like the storm itself, you lay waste to all who stand before you, leaving only ruin in your wake.
Hit Die: d8 Hit Die: d8
Skill Points at Each Additional Level: 2 + Int Modifier Skill Points at Each Additional Level: 2 + Int Modifier
@@ -74753,7 +74752,7 @@ Truenaming: The epic Acolyte of the Ego continues to increase in Truenaming leve
Epic Acolyte of the Ego Bonus Feat List: Epic Acolyte of the Ego Bonus Feat List:
Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Great Intelligence, Perfect Health, Superior Initiative.</entry> Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Great Intelligence, Perfect Health, Superior Initiative.</entry>
<entry id="205130" lang="en" sex="m">Epic Peerless Archer</entry> <entry id="205130" lang="en" sex="m">Epic Peerless Archer</entry>
<entry id="205131" lang="en" sex="m">You've left behind distractions, there is only the bow. While others boast and brawl, you craft arrows with care and strike from shadows with precision. Every breath you take centers you. Every arrow you loose is a lesson in dominance. No magic, no mercy, just skill, steel, and silence. <entry id="205131" lang="en" sex="m">You've left behind distractions, there is only the bow. While others boast and brawl, you craft arrows with care and strike from shadows with precision. Every breath you take centers you. Every arrow you loose is a lesson in dominance. No magic, no mercy, just skill, steel, and silence.
Hit Die: d10. Hit Die: d10.
Skill Points at Each Additional Level: 2 + Intelligence modifier. Skill Points at Each Additional Level: 2 + Intelligence modifier.
@@ -74857,7 +74856,7 @@ Hated Enemy Damage Reduction: the epic Foe Hunter's Hated Enemy Damage Reduction
Epic Foe Hunter Bonus Feat List: Epic Foe Hunter Bonus Feat List:
Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative.</entry> Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative.</entry>
<entry id="205148" lang="en" sex="m">Epic Thrall of Grazzt</entry> <entry id="205148" lang="en" sex="m">Epic Thrall of Grazzt</entry>
<entry id="205149" lang="en" sex="m">Epic Thralls of Grazzt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will. <entry id="205149" lang="en" sex="m">Epic Thralls of Graz'zt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will.
Hit Die: d6 Hit Die: d6
Skill Points at Each Additional Level: 4 + Int Modifier Skill Points at Each Additional Level: 4 + Int Modifier
@@ -75485,10 +75484,8 @@ Use: Automatic</entry>
<entry id="211217" lang="en" sex="m">78</entry> <entry id="211217" lang="en" sex="m">78</entry>
<entry id="211218" lang="en" sex="m">79</entry> <entry id="211218" lang="en" sex="m">79</entry>
<entry id="211219" lang="en" sex="m">80</entry> <entry id="211219" lang="en" sex="m">80</entry>
<entry id="211500" lang="en" sex="m">###_PRC8_CLASS_PACKAGES_RESERVES_### <entry id="211500" lang="en" sex="m">###_PRC8_CLASS_PACKAGES_RESERVES_###</entry>
</entry> <entry id="211501" lang="en" sex="m">Warlock (Default)</entry>
<entry id="211501" lang="en" sex="m">Warlock (Default)
</entry>
<entry id="211502" lang="en" sex="m">(STARTING PACKAGE) <entry id="211502" lang="en" sex="m">(STARTING PACKAGE)
The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective. The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective.