2025/12/03 Update

Finished Hidden Talent.
Tweaked Factotum abilities to hopefully not run out of uses.
Tweaked Twinfiends skill function.
Hopefully fixed the Factotum's Inspiration not generating issues.
Hopefullly fixed Double Chakra bind.
Hopefully fixed Totemist's Double Totem Bind.
Hopefully fixed Girallon Arms.
Fixed Kuthrik Claws not granting Weapon Finesse.
Added missing medium centaur hoof slam uti.
Added new tentacle slam creature weapon (works the same, looks better).
Updated Spell Effect NUI to ignore system spells (@Rakiov).
Fixed typo in Guided Strike.
This commit is contained in:
Jaysyn904
2025-12-03 15:33:47 -05:00
parent b920b58fe0
commit 3b6c74985e
89 changed files with 39939 additions and 36404 deletions

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@@ -159,7 +159,7 @@ void main()
{
if(DEBUG) DoDebug("moi_bindingcnv: Building meld selection");
SetHeader("You are binding soulmelds as a "+GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass)))+". You can bind up to "+IntToString(GetMaxBindCount(oMeldshaper, nClass))+" soulmelds. If you exit this conversation without selecting all your binds, you will need to rest to bind melds.");
SetHeader("You are binding soulmelds as a "+GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass)))+". You can bind up to "+IntToString(GetMaxBindCount(oMeldshaper, nClass))+" soulmelds. Totemists should bind their Totem chakra first. If you exit this conversation without selecting all your binds, you will need to rest to bind melds.");
int i, nTest;
for(i = 1; i < 22 ; i++)
@@ -172,15 +172,27 @@ void main()
// If we're doing totemist, and it's been bound to the totem meld, and you don't have the 11th level class feature
if (GetIsMeldBound(oMeldshaper, nMeld) == CHAKRA_TOTEM && nClass == CLASS_TYPE_TOTEMIST && 11 > GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper)) nTotem = FALSE;
if (DEBUG) DoDebug("moi_bindingcnv nTotem: "+IntToString(nTotem));
// Something was stored in the Chakra, and the character has access to a bind, and it's not been bound to the totem chakra. If it's already bound, skip it
if(nMeld && (GetCanBindChakra(oMeldshaper, i) || (nClass == CLASS_TYPE_TOTEMIST && GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper) >= 2)) && nTotem && !GetIsMeldBound(oMeldshaper, nMeld) && !GetIsChakraBound(oMeldshaper, i))
// Something was stored in the Chakra, and the character has access to a bind, and it's not been bound to the totem chakra. If it's already bound, skip it
if(nMeld && (GetCanBindChakra(oMeldshaper, i) || (nClass == CLASS_TYPE_TOTEMIST && GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper) >= 2)) && nTotem && !GetIsChakraBound(oMeldshaper, i))
{
int nMeldBoundTo = GetIsMeldBound(oMeldshaper, nMeld);
int nCanDoubleBind = (GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper) >= 11);
// Skip if already bound, UNLESS it's bound to a totem chakra and character can double-bind
if (!nMeldBoundTo || ((nMeldBoundTo == CHAKRA_TOTEM || nMeldBoundTo == CHAKRA_DOUBLE_TOTEM) && nCanDoubleBind))
{
AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nMeld))), i, oMeldshaper);
nTest++;
}
}
/* if(nMeld && (GetCanBindChakra(oMeldshaper, i) || (nClass == CLASS_TYPE_TOTEMIST && GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper) >= 2)) && nTotem && !GetIsMeldBound(oMeldshaper, nMeld) && !GetIsChakraBound(oMeldshaper, i))
{
AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nMeld))), i, oMeldshaper);
nTest++;
}
} */
}
if(GetMaxBindCount(oMeldshaper, nClass) == 0) // This can happen with multiclassing
AddChoice("Next Class", -1, oMeldshaper);

View File

@@ -277,8 +277,15 @@ void main()
if (DEBUG) DoDebug("sChakra: "+sChakra+" nChakra: "+IntToString(nChakra));
// Non-blank row, not shaped already, it can be attached to the chosen Chakra, and it's for the right class, and it doesn't contradict alignment
if(nTest && sSpell != "" && !GetIsMeldShaped(oMeldshaper, nMeld, nClass) && StringToInt(sChakra) == nChakra && SoulmeldAlignmentCheck(oMeldshaper, nMeld, nClass) && DragonbloodedCheck(oMeldshaper, nMeld))
{
//if(nTest && sSpell != "" && !GetIsMeldShaped(oMeldshaper, nMeld, nClass) && StringToInt(sChakra) == nChakra && SoulmeldAlignmentCheck(oMeldshaper, nMeld, nClass) && DragonbloodedCheck(oMeldshaper, nMeld))
int nIsTotemBound = (GetIsChakraUsed(oMeldshaper, CHAKRA_TOTEM, CLASS_TYPE_TOTEMIST) == nMeld);
int nCanDoubleBind = (GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper) >= 11);
if(nTest && sSpell != "" &&
(!GetIsMeldShaped(oMeldshaper, nMeld, nClass) || (nIsTotemBound && nCanDoubleBind)) &&
StringToInt(sChakra) == nChakra &&
SoulmeldAlignmentCheck(oMeldshaper, nMeld, nClass) &&
DragonbloodedCheck(oMeldshaper, nMeld))
{
AddChoice(GetStringByStrRef(StringToInt(Get2DACache(sMeldFile, "Name", i))), nMeld, oMeldshaper);
}
}

View File

@@ -26,9 +26,96 @@ Incarnum forms two additional, powerful arms that spring out from your ribs. The
You gain four claws that you can use as natural weapons, dealing 1d4 points of damage with each claw. You can make a single claw attack as a primary attack, using your full attack bonus and adding your Strength bonus on your damage roll. You can make up to three additional claw attacks as secondary attacks, following either a primary claw attack or an attack with a weapon. Every point of essentia you invest in your girallon arms grants you a +1 enhancement bonus on attack rolls and damage rolls with your claw attacks.
*/
//::////////////////////////////////////////////////////////
//::
//:: Updated by: Jaysyn
//:: Updated on: 2025-12-02 15:04:22
//::
//:: ItemPropertyTag() support added
//:: Double Chakra support added
//::
//::////////////////////////////////////////////////////////
#include "moi_inc_moifunc"
void Argh(object oMeldshaper, int nEssentia)
{
FloatingTextStringOnCreature("Girallon Arms Essentia Bonus of "+IntToString(nEssentia)+" applying to "+GetName(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper)), oMeldshaper, FALSE);
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyEnhancementBonus(nEssentia), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper));
IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1));
itemproperty ipTest = GetFirstItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper));
while(GetIsItemPropertyValid(ipTest))
{
if(GetItemPropertyType(ipTest) == ITEM_PROPERTY_ENHANCEMENT_BONUS)
{
int nEnhance = GetItemPropertyCostTableValue(ipTest);
FloatingTextStringOnCreature("Girallon Arms Enhancement Bonus of "+IntToString(nEnhance)+" applying to "+GetName(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper)), oMeldshaper, FALSE);
}
ipTest = GetNextItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper));
}
}
void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
object oSkin = GetPCSkin(oMeldshaper);
int nMeldId = PRCGetSpellId();
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 2 + (nEssentia * 2);
effect eLink = EffectSkillIncrease(SKILL_CLIMB, nBonus);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_GIRALLON_ARMS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
// Check if bound to Arms chakra
int nBoundToArms = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_ARMS)) == nMeldId||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_ARMS)) == nMeldId)
nBoundToArms = TRUE;
if (nBoundToArms)
{
// Add the rend ipfeat and tag it
itemproperty ipRend = ItemPropertyBonusFeat(IP_CONST_FEAT_REND);
ipRend = TagItemProperty(ipRend, "IP_GIRALLON_REND");
IPSafeAddItemProperty(oSkin, ipRend, 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
{
// Remove the rend IP by tag
itemproperty ip = GetFirstItemProperty(oSkin);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyTag(ip) == "IP_GIRALLON_REND")
{
RemoveItemProperty(oSkin, ip);
}
ip = GetNextItemProperty(oSkin);
}
}
// Check if bound to Totem chakra
int nBoundToTotem = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_TOTEM)) == nMeldId ||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_TOTEM)) == nMeldId)
nBoundToTotem = TRUE;
if (nBoundToTotem)
{
string sResRef = "prc_claw_1d6l_"; // For some reason, this is the ResRef of the 1d4 claws. <20>\_(-_-)_/<2F>
int nSize = PRCGetCreatureSize(oMeldshaper);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oMeldshaper, sResRef, 1);
AddNaturalSecondaryWeapon(oMeldshaper, sResRef, 3);
DelayCommand(0.25, Argh(oMeldshaper, nEssentia));
}
}
/* #include "moi_inc_moifunc"
void Argh(object oMeldshaper, int nEssentia)
{
FloatingTextStringOnCreature("Girallon Arms Essentia Bonus of "+IntToString(nEssentia)+" applying to "+GetName(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper)), oMeldshaper, FALSE);
@@ -49,14 +136,46 @@ void Argh(object oMeldshaper, int nEssentia)
void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 2 + (nEssentia * 2);
effect eLink = EffectSkillIncrease(SKILL_CLIMB, nBonus);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
object oMeldshaper = PRCGetSpellTargetObject();
object oSkin = GetPCSkin(oMeldshaper);
int nMeldId = PRCGetSpellId();
int nClass = GetMeldshapingClass(oMeldshaper);
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 2 + (nEssentia * 2);
effect eLink = EffectSkillIncrease(SKILL_CLIMB, nBonus);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_GIRALLON_ARMS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (GetIsMeldBound(oMeldshaper) == CHAKRA_ARMS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_REND), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_ARMS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_REND), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (GetIsMeldBound(oMeldshaper) == CHAKRA_ARMS)
{
// Add the rend IP with a unique tag
itemproperty ipRend = ItemPropertyBonusFeat(IP_CONST_FEAT_REND);
ipRend = TagItemProperty(ipRend, "IP_GIRALLON_REND");
IPSafeAddItemProperty(oSkin, ipRend, 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
{
// Remove the rend IP by tag
itemproperty ip = GetFirstItemProperty(oSkin);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyTag(ip) == "IP_GIRALLON_REND")
{
RemoveItemProperty(oSkin, ip);
}
ip = GetNextItemProperty(oSkin);
}
}
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
int nBoundChakra = GetIsMeldBound(oMeldshaper);
if (nBoundChakra == CHAKRA_TOTEM || nBoundChakra == CHAKRA_DOUBLE_TOTEM)
{
string sResRef = "prc_claw_1d6l_"; // For some reason, this is the ResRef of the 1d4 claws. <20>\_(-_-)_/<2F>
int nSize = PRCGetCreatureSize(oMeldshaper);
@@ -65,4 +184,4 @@ void main()
AddNaturalSecondaryWeapon(oMeldshaper, sResRef, 3);
DelayCommand(0.25, Argh(oMeldshaper, nEssentia));
}
}
} */

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@@ -32,21 +32,79 @@ Enormous, serrated, scythelike claws extend from your wrists to cover your hands
You can use your two claws as natural weapons that deal 1d6 points of damage plus your Strength modifier. For every point of essentia you invest in your kruthik claws, you deal an additional 1d4 points of acid damage with each claw attack.
*/
//::////////////////////////////////////////////////////////
//::
//:: Updated by: Jaysyn
//:: Updated on: 2025-12-02 15:04:22
//::
//:: Hands / Weapon finesse added
//:: ItemPropertyTag() support added
//:: Double Chakra support added
//::
//::////////////////////////////////////////////////////////
#include "moi_inc_moifunc"
void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 4+(nEssentia*2);
effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, nBonus), EffectSkillIncrease(SKILL_MOVE_SILENTLY, nBonus));
object oSkin = GetPCSkin(oMeldshaper);
int nMeldId = PRCGetSpellId();
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 4+(nEssentia*2);
if (GetIsMeldBound(oMeldshaper) == CHAKRA_SHOULDERS) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, 10 + (nBonus * 5)));
effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, nBonus), EffectSkillIncrease(SKILL_MOVE_SILENTLY, nBonus));
// Check if bound to Shoulders chakra
int nBoundToShoulders = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_SHOULDERS)) == nMeldId||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_SHOULDERS)) == nMeldId)
nBoundToShoulders = TRUE;
if (nBoundToShoulders)
{
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, 10 + (nBonus * 5)));
}
// Check if bound to Hands chakra
int nBoundToHands = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_HANDS)) == nMeldId||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_HANDS)) == nMeldId)
nBoundToHands = TRUE;
if (nBoundToHands)
{
// Add the rend IP with a unique tag
itemproperty ipFinesse = ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPFINESSE);
ipFinesse = TagItemProperty(ipFinesse, "IP_KRUTHIK_CLAWS");
IPSafeAddItemProperty(oSkin, ipFinesse, 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
{
// Remove the rend IP by tag
itemproperty ip = GetFirstItemProperty(oSkin);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyTag(ip) == "IP_KRUTHIK_CLAWS")
{
RemoveItemProperty(oSkin, ip);
}
ip = GetNextItemProperty(oSkin);
}
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_KRUTHIK_CLAWS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
// Check if bound to Totem chakra
int nBoundToTotem = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_TOTEM)) == nMeldId ||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_TOTEM)) == nMeldId)
nBoundToTotem = TRUE;
if (nBoundToTotem)
{
string sResRef = "prc_claw_1d6m_";
// Gets up to the proper size
@@ -63,4 +121,84 @@ void main()
DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
}
}
}
}
/* void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
object oSkin = GetPCSkin(oMeldshaper);
int nMeldId = PRCGetSpellId();
int nClass = GetMeldshapingClass(oMeldshaper);
int nEssentia = GetEssentiaInvested(oMeldshaper);
int nBonus = 4+(nEssentia*2);
effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, nBonus), EffectSkillIncrease(SKILL_MOVE_SILENTLY, nBonus));
// Check if bound to Shoulder chakra
int nBoundToShoulders = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_SHOULDERS)) == nMeldId||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_SHOULDERS)) == nMeldId)
nBoundToShoulders = TRUE;
if (nBoundToShoulders)
{
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, 10 + (nBonus * 5)));
}
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_SHOULDERS) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, 10 + (nBonus * 5)));
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_HANDS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPFINESSE), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
// Check if bound to Hands chakra
int nBoundToHands = FALSE;
if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_HANDS)) == nMeldId||
GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_HANDS)) == nMeldId)
nBoundToHands = TRUE;
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_HANDS)
if (nBoundToHands)
{
// Add the rend IP with a unique tag
itemproperty ipFinesse = ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPFINESSE);
ipFinesse = TagItemProperty(ipFinesse, "IP_KRUTHIK_CLAWS");
IPSafeAddItemProperty(oSkin, ipFinesse, 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
{
// Remove the rend IP by tag
itemproperty ip = GetFirstItemProperty(oSkin);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyTag(ip) == "IP_KRUTHIK_CLAWS")
{
RemoveItemProperty(oSkin, ip);
}
ip = GetNextItemProperty(oSkin);
}
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_KRUTHIK_CLAWS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
//if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
int nBoundChakra = GetIsMeldBound(oMeldshaper);
if (nBoundChakra == CHAKRA_TOTEM || nBoundChakra == CHAKRA_DOUBLE_TOTEM)
//if (GetIsChakraUsed(oMeldshaper, CHAKRA_TOTEM, nClass) == nMeldId || GetIsChakraUsed(oMeldshaper, CHAKRA_DOUBLE_TOTEM, nClass) == nMeldId)
{
string sResRef = "prc_claw_1d6m_";
// Gets up to the proper size
int nSize = PRCGetCreatureSize(oMeldshaper);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oMeldshaper, sResRef, 2);
SetLocalString(oMeldshaper, "IncarnumPrimaryAttackL", sResRef);
int nDamage = EssentiaToD4(nEssentia);
// All natural attacks end up here
if (nEssentia)
{
DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
}
}
} */