2025/12/03 Update

Finished Hidden Talent.
Tweaked Factotum abilities to hopefully not run out of uses.
Tweaked Twinfiends skill function.
Hopefully fixed the Factotum's Inspiration not generating issues.
Hopefullly fixed Double Chakra bind.
Hopefully fixed Totemist's Double Totem Bind.
Hopefully fixed Girallon Arms.
Fixed Kuthrik Claws not granting Weapon Finesse.
Added missing medium centaur hoof slam uti.
Added new tentacle slam creature weapon (works the same, looks better).
Updated Spell Effect NUI to ignore system spells (@Rakiov).
Fixed typo in Guided Strike.
This commit is contained in:
Jaysyn904
2025-12-03 15:33:47 -05:00
parent b920b58fe0
commit 3b6c74985e
89 changed files with 39939 additions and 36404 deletions

View File

@@ -32,9 +32,9 @@
#include "psi_inc_core"
#include "psi_inc_powknown"
int GetPowerRowID(int nClass, int nPower)
int GetPowerRowID(int nPowerList, int nPower)
{
string sPowerFile = GetAMSDefinitionFileName(nClass);
string sPowerFile = GetAMSDefinitionFileName(nPowerList);
int nCheck = -1;
int i;
for(i = 0; i < GetPRCSwitch(FILE_END_CLASS_POWER); i++)
@@ -51,13 +51,13 @@ int GetPowerRowID(int nClass, int nPower)
return -1;
}
void GrantHiddenTalent(object oPC, int nClass, int nFeat, int nPower, string sTag)
void GrantHiddenTalent(object oPC, int nPowerList, int nFeat, int nPower, string sTag)
{
if (GetHasFeat(nFeat, oPC) && !GetPersistantLocalInt(oPC, sTag))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding power ID " + IntToString(nPower));
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, nPower), TRUE, 1);
SetKnownPowersModifier(oPC, nClass, GetKnownPowersModifier(oPC, nClass) + 1);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, nPower), TRUE, 1);
SetKnownPowersModifier(oPC, nPowerList, GetKnownPowersModifier(oPC, nPowerList) + 1);
SetPersistantLocalInt(oPC, sTag, TRUE);
}
}
@@ -65,59 +65,59 @@ void GrantHiddenTalent(object oPC, int nClass, int nFeat, int nPower, string sTa
void main()
{
object oPC = OBJECT_SELF;
//int nClass = GetPrimaryPsionicClass(oPC);
int nClass = POWER_LIST_PSION;
int nPowerTotal = GetKnownPowersModifier(oPC, nClass);
int nPowerTotal = 1; //:: Can't have more than one Hidden Talent.
int nClass = CLASS_TYPE_INVALID;
int nPowerList = POWER_LIST_MISC;
// Determine why this script is running
if(GetRunningEvent() != EVENT_ONPLAYERLEVELDOWN)
{
GrantHiddenTalent(oPC, POWER_LIST_PSYWAR, FEAT_HIDDEN_TALENT_BIOFEEDBACK, POWER_BIOFEEDBACK, "PRC_HT_BiofeedbackGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_BITE_WOLF, POWER_BITE_WOLF, "PRC_HT_BiteOfTheWolfGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_BOLT, POWER_BOLT, "PRC_HT_BoltGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_BURST, POWER_BURST, "PRC_HT_BurstGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CALLTOMIND, POWER_CALLTOMIND, "PRC_HT_CallToMindGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CALL_WEAPONRY, POWER_CALL_WEAPONRY, "PRC_HT_CallWeaponryGained");
GrantHiddenTalent(oPC, POWER_LIST_PSYWAR, FEAT_HIDDEN_TALENT_CHAMELEON, POWER_CHAMELEON, "PRC_HT_ChameleonGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CLAWS_BEAST, POWER_CLAWS_BEAST, "PRC_HT_ClawsOfTheBeastGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_COMPRESSION, POWER_COMPRESSION, "PRC_HT_CompressionGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, POWER_CONCEALTHOUGHT, "PRC_HT_ConcealThoughtsGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CREATESOUND, POWER_CREATESOUND, "PRC_HT_CreateSoundGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_CRYSTALSHARD, POWER_CRYSTALSHARD, "PRC_HT_CrystalShardGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DAZE, POWER_DAZE, "PRC_HT_DazeGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DECELERATION, POWER_DECELERATION, "PRC_HT_DecelerationGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DEFPRECOG, POWER_DEFPRECOG, "PRC_HT_DefensivePrecognitionGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DEMORALIZE, POWER_DEMORALIZE, "PRC_HT_DemoralizeGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DISABLE, POWER_DISABLE, "PRC_HT_DisableGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, POWER_DISSIPATINGTOUCH, "PRC_HT_DissipatingTouchGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_DISTRACT, POWER_DISTRACT, "PRC_HT_DistractGained");
GrantHiddenTalent(oPC, POWER_LIST_PSYWAR, FEAT_HIDDEN_TALENT_ELFSIGHT, POWER_ELFSIGHT, "PRC_HT_ElfSightGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_EMPATHY, POWER_EMPATHY, "PRC_HT_EmpathyGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_EMPTYMIND, POWER_EMPTYMIND, "PRC_HT_EmptyMindGained");
//GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_ENERGYRAY, POWER_ENERGYRAY, "PRC_HT_EnergyRayGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_ENTANGLE, POWER_ENTANGLE, "PRC_HT_EntangleGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_EXPANSION, POWER_EXPANSION, "PRC_HT_ExpansionGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_FARHAND, POWER_FARHAND, "PRC_HT_FarHandGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_FORCESCREEN, POWER_FORCESCREEN, "PRC_HT_ForceScreenGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_GREASE, POWER_GREASE, "PRC_HT_GreaseGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_GRIP_IRON, POWER_GRIP_IRON, "PRC_HT_GripIronGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_HAMMER, POWER_HAMMER, "PRC_HT_HammerGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_INERTIALARMOUR, POWER_INERTIALARMOUR, "PRC_HT_InertialArmourGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_MATTERAGITATION, POWER_MATTERAGITATION, "PRC_HT_MatterAgitationGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, POWER_METAPHYSICAL_CLAW, "PRC_HT_MetaClawGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, POWER_METAPHYSICAL_WEAPON, "PRC_HT_MetaWeaponGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_MINDTHRUST, POWER_MINDTHRUST, "PRC_HT_MindThrustGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_MYLIGHT, POWER_MYLIGHT, "PRC_HT_MyLightGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_OFFPRECOG, POWER_OFFPRECOG, "PRC_HT_OffPrecogGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_OFFPRESC, POWER_OFFPRESC, "PRC_HT_OffPrescGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_PREVENOM, POWER_PREVENOM, "PRC_HT_PrevenomGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, POWER_PREVENOM_WEAPON, "PRC_HT_PrevenomWeaponGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_SKATE, POWER_SKATE, "PRC_HT_SkateGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_STOMP, POWER_STOMP, "PRC_HT_StompGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_SYNESTHETE, POWER_SYNESTHETE, "PRC_HT_SynestheteGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_TELEMPATHICPRO, POWER_TELEMPATHICPRO, "PRC_HT_TeleProjGained");
GrantHiddenTalent(oPC, POWER_LIST_PSYWAR, FEAT_HIDDEN_TALENT_THICKSKIN, POWER_THICKSKIN, "PRC_HT_ThickSkinGained");
GrantHiddenTalent(oPC, nClass, FEAT_HIDDEN_TALENT_VIGOR, POWER_VIGOR, "PRC_HT_VigorGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_BIOFEEDBACK, POWER_BIOFEEDBACK, "PRC_HT_BiofeedbackGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_BITE_WOLF, POWER_BITE_WOLF, "PRC_HT_BiteOfTheWolfGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_BOLT, POWER_BOLT, "PRC_HT_BoltGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_BURST, POWER_BURST, "PRC_HT_BurstGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CALLTOMIND, POWER_CALLTOMIND, "PRC_HT_CallToMindGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CALL_WEAPONRY, POWER_CALL_WEAPONRY, "PRC_HT_CallWeaponryGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CHAMELEON, POWER_CHAMELEON, "PRC_HT_ChameleonGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CLAWS_BEAST, POWER_CLAWS_BEAST, "PRC_HT_ClawsOfTheBeastGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_COMPRESSION, POWER_COMPRESSION, "PRC_HT_CompressionGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, POWER_CONCEALTHOUGHT, "PRC_HT_ConcealThoughtsGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CREATESOUND, POWER_CREATESOUND, "PRC_HT_CreateSoundGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_CRYSTALSHARD, POWER_CRYSTALSHARD, "PRC_HT_CrystalShardGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DAZE, POWER_DAZE, "PRC_HT_DazeGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DECELERATION, POWER_DECELERATION, "PRC_HT_DecelerationGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DEFPRECOG, POWER_DEFPRECOG, "PRC_HT_DefensivePrecognitionGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DEMORALIZE, POWER_DEMORALIZE, "PRC_HT_DemoralizeGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DISABLE, POWER_DISABLE, "PRC_HT_DisableGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, POWER_DISSIPATINGTOUCH, "PRC_HT_DissipatingTouchGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_DISTRACT, POWER_DISTRACT, "PRC_HT_DistractGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_ELFSIGHT, POWER_ELFSIGHT, "PRC_HT_ElfSightGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_EMPATHY, POWER_EMPATHY, "PRC_HT_EmpathyGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_EMPTYMIND, POWER_EMPTYMIND, "PRC_HT_EmptyMindGained");
//GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_ENERGYRAY, POWER_ENERGYRAY, "PRC_HT_EnergyRayGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_ENTANGLE, POWER_ENTANGLE, "PRC_HT_EntangleGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_EXPANSION, POWER_EXPANSION, "PRC_HT_ExpansionGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_FARHAND, POWER_FARHAND, "PRC_HT_FarHandGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_FORCESCREEN, POWER_FORCESCREEN, "PRC_HT_ForceScreenGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_GREASE, POWER_GREASE, "PRC_HT_GreaseGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_GRIP_IRON, POWER_GRIP_IRON, "PRC_HT_GripIronGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_HAMMER, POWER_HAMMER, "PRC_HT_HammerGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_INERTIALARMOUR, POWER_INERTIALARMOUR, "PRC_HT_InertialArmourGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_MATTERAGITATION, POWER_MATTERAGITATION, "PRC_HT_MatterAgitationGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, POWER_METAPHYSICAL_CLAW, "PRC_HT_MetaClawGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, POWER_METAPHYSICAL_WEAPON, "PRC_HT_MetaWeaponGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_MINDTHRUST, POWER_MINDTHRUST, "PRC_HT_MindThrustGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_MYLIGHT, POWER_MYLIGHT, "PRC_HT_MyLightGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_OFFPRECOG, POWER_OFFPRECOG, "PRC_HT_OffPrecogGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_OFFPRESC, POWER_OFFPRESC, "PRC_HT_OffPrescGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_PREVENOM, POWER_PREVENOM, "PRC_HT_PrevenomGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, POWER_PREVENOM_WEAPON, "PRC_HT_PrevenomWeaponGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_SKATE, POWER_SKATE, "PRC_HT_SkateGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_STOMP, POWER_STOMP, "PRC_HT_StompGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_SYNESTHETE, POWER_SYNESTHETE, "PRC_HT_SynestheteGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_TELEMPATHICPRO, POWER_TELEMPATHICPRO, "PRC_HT_TeleProjGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_THICKSKIN, POWER_THICKSKIN, "PRC_HT_ThickSkinGained");
GrantHiddenTalent(oPC, POWER_LIST_MISC, FEAT_HIDDEN_TALENT_VIGOR, POWER_VIGOR, "PRC_HT_VigorGained");
}
else if(GetRunningEvent() == EVENT_ONPLAYERLEVELDOWN)
@@ -126,277 +126,277 @@ void main()
if(GetPersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Bite of the Wolf, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Bolt, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_BoltGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BoltGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Burst, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_BurstGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BurstGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Call to Mind, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_CallToMindGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_CallToMindGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Call Weaponry, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_CallWeaponryGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CALL_WEAPONRY, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_CallWeaponryGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Chameleon, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ChameleonGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CHAMELEON, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ChameleonGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Claws of the Beast, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ClawsOfTheBeastGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CLAWS_BEAST, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ClawsOfTheBeastGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Compression, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_CompressionGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_COMPRESSION, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_CompressionGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Conceal Thought, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ConcealThoughtGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ConcealThoughtGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Create Sound, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_CreateSoundGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CREATESOUND, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_CreateSoundGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Crystal Shard, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_CrystalShardGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_CRYSTALSHARD, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_CrystalShardGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Daze, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DazeGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DAZE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DazeGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Deceleration, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DecelerationGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DECELERATION, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DecelerationGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Deflection Precognition, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DeflectionPrecognitionGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DEFPRECOG, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DeflectionPrecognitionGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Demoralize, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DemoralizeGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DEMORALIZE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DemoralizeGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Disable, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DisableGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DISABLE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DisableGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Dissipating Touch, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DissipatingTouchGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DissipatingTouchGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Distract, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_DistractGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_DISTRACT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_DistractGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Elf Sight, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ElfSightGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_ELFSIGHT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ElfSightGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Empathy, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_EmpathyGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_EMPATHY, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_EmpathyGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Empty Mind, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_EmptyMindGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_EMPTYMIND, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_EmptyMindGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Energy Ray, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_EnergyRayGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_EnergyRayGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Entangling Ectoplasm, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_EntangleEctoGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_ENTANGLE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_EntangleEctoGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Expansion, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ExpansionGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_EXPANSION, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ExpansionGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Far Hand, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_FarHandGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_FARHAND, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_FarHandGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Force Screen, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ForceScreenGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_FORCESCREEN, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ForceScreenGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Grease, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_GreaseGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_GREASE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_GreaseGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Hammer, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_HammerGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_HAMMER, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_HammerGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Inertial Armour, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_InertialArmourGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_INERTIALARMOUR, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_InertialArmourGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Matter Agitation, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_MatterAgitationGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_MATTERAGITATION, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_MatterAgitationGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Metaphysical Claw, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_MetaClawGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_MetaClawGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Metaphysical Weapon, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_MetaWeaponGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_MetaWeaponGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Mind Thrust, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_MindThrustGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_MINDTHRUST, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_MindThrustGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost My Light, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_MyLightGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_MYLIGHT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_MyLightGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Precognition, Offensive, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_OffPrecogGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRECOG, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_OffPrecogGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Prescience, Offensive, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_OffPrescGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRESC, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_OffPrescGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Prevenom, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_PrevenomGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_PrevenomGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Prevenom Weapon, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_PrevenomWeaponGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_PrevenomWeaponGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Skate, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_SkateGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_SKATE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_SkateGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Stomp, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_StompGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_STOMP, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_StompGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Synesthete, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_SynestheteGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_SYNESTHETE, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_SynestheteGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Telempathic Projection, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_TeleProjGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_TELEMPATHICPRO, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_TeleProjGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Thicken Skin, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_ThickSkinGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_THICKSKIN, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_ThickSkinGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Vigor, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_VigorGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_VIGOR, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_VigorGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Grip of Iron, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_GripIronGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_GRIP_IRON, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_GripIronGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
//:: Remove eventhook if the character no longer has any Hidden Talent feats
@@ -430,9 +430,9 @@ void main()
/* #include "psi_inc_core"
#include "psi_inc_powknown"
int GetPowerRowID(int nClass, int nPower)
int GetPowerRowID(int nPowerList, int nPower)
{
string sPowerFile = GetAMSDefinitionFileName(nClass);
string sPowerFile = GetAMSDefinitionFileName(nPowerList);
int nCheck = -1;
int i;
for(i = 0; i < GetPRCSwitch(FILE_END_CLASS_POWER) ; i++)
@@ -453,8 +453,8 @@ int GetPowerRowID(int nClass, int nPower)
void main()
{
object oPC = OBJECT_SELF;
int nClass = GetPrimaryPsionicClass(oPC);
int nPowerTotal = GetKnownPowersModifier(oPC, nClass);
int nPowerList = GetPrimaryPsionicClass(oPC);
int nPowerTotal = GetKnownPowersModifier(oPC, nPowerList);
// Determine why this script is running
if(GetRunningEvent() == EVENT_ONPLAYERLEVELUP)
@@ -462,36 +462,36 @@ void main()
if (GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC) && !GetPersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained"))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding Biofeedback");
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, POWER_BIOFEEDBACK), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nClass, ++nPowerTotal);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, POWER_BIOFEEDBACK), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nPowerList, ++nPowerTotal);
SetPersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained", TRUE);
}
if (GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC) && !GetPersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained"))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding Bite of the Wolf");
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, POWER_BITEWOLF), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nClass, ++nPowerTotal);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, POWER_BITEWOLF), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nPowerList, ++nPowerTotal);
SetPersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained", TRUE);
}
if (GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC) && !GetPersistantLocalInt(oPC, "PRC_HT_BoltGained"))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding Bolt");
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, POWER_BOLT), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nClass, ++nPowerTotal);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, POWER_BOLT), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nPowerList, ++nPowerTotal);
SetPersistantLocalInt(oPC, "PRC_HT_BoltGained", TRUE);
}
if (GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC) && !GetPersistantLocalInt(oPC, "PRC_HT_BurstGained"))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding Burst");
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, POWER_BURST), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nClass, ++nPowerTotal);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, POWER_BURST), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nPowerList, ++nPowerTotal);
SetPersistantLocalInt(oPC, "PRC_HT_BurstGained", TRUE);
}
if (GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC) && !GetPersistantLocalInt(oPC, "PRC_HT_CallToMindGained"))
{
if(DEBUG) DoDebug("psi_hiddentalent: Adding Call To Mind");
AddPowerKnown(oPC, nClass, GetPowerRowID(nClass, POWER_CALLTOMIND), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nClass, ++nPowerTotal);
AddPowerKnown(oPC, nPowerList, GetPowerRowID(nPowerList, POWER_CALLTOMIND), TRUE, GetHitDice(oPC));
SetKnownPowersModifier(oPC, nPowerList, ++nPowerTotal);
SetPersistantLocalInt(oPC, "PRC_HT_CallToMindGained", TRUE);
}
@@ -507,19 +507,19 @@ void main()
if(GetPersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BiofeedbackGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Bolt, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BiteOfTheWolfGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Has lost Bolt, but the slot is still present
if(GetPersistantLocalInt(oPC, "PRC_HT_BoltGained") && !GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC))
{
DeletePersistantLocalInt(oPC, "PRC_HT_BoltGained");
SetKnownPowersModifier(oPC, nClass, --nPowerTotal);
SetKnownPowersModifier(oPC, nPowerList, --nPowerTotal);
}
// Remove eventhook if the character no longer has any Hidden Talent feats