2025/06/05 Late Update
Expanded Hand of the Winged Masters for epic progression. Expanded Crusader for epic progression. Expanded Swordsage for epic progression. Tweaked Warblade's epic bonus feat list. Updated iprp_casterlvl.2da to allow higher DC for Runecrafting. Updated Aligned Aura, Soldiers of Sanctity, Divine Protection, Tortiseshell & Mantle of Egregious Might to give correct AC type.
This commit is contained in:
@@ -41,7 +41,7 @@ void main()
|
||||
|
||||
// Apply the curse and vfx.
|
||||
effect eCurse = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1);
|
||||
eCurse = EffectLinkEffects(eCurse, EffectACIncrease(1));
|
||||
eCurse = EffectLinkEffects(eCurse, EffectACIncrease(1, AC_DEFLECTION_BONUS));
|
||||
eCurse = EffectLinkEffects(eCurse, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
||||
eCurse = EffectLinkEffects(eCurse, EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCurse, oTarget, fDuration,TRUE,-1,nCasterLvl));
|
||||
|
||||
@@ -30,7 +30,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
|
||||
eList = EffectLinkEffects(eList, EffectAbilityIncrease(ABILITY_INTELLIGENCE, 4));
|
||||
eList = EffectLinkEffects(eList, EffectAbilityIncrease(ABILITY_WISDOM, 4));
|
||||
eList = EffectLinkEffects(eList, EffectAbilityIncrease(ABILITY_CHARISMA, 4));
|
||||
eList = EffectLinkEffects(eList, EffectACIncrease(4));
|
||||
eList = EffectLinkEffects(eList, EffectACIncrease(4, AC_DEFLECTION_BONUS));
|
||||
eList = EffectLinkEffects(eList, EffectAttackIncrease(4));
|
||||
eList = EffectLinkEffects(eList, EffectSavingThrowIncrease(SAVING_THROW_ALL, 4));
|
||||
eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
||||
|
||||
@@ -93,7 +93,7 @@ void main()
|
||||
float fDuration = (nMetaMagic & METAMAGIC_EXTEND) ? fBaseDuration * 2.0 : fBaseDuration;
|
||||
|
||||
//:: Setup the natural armor effect
|
||||
effect eNaturalArmor = EffectACIncrease(nFinalBonus);
|
||||
effect eNaturalArmor = EffectACIncrease(nFinalBonus, AC_NATURAL_BONUS);
|
||||
|
||||
//:: Setup the movement speed penalty effect
|
||||
//:: Normal speed is 30 feet per round, spell reduces to 20 feet per round (1/3 slower)
|
||||
|
||||
Reference in New Issue
Block a user