2026/02/08 Update

Archived Spellman's Project content.
Added missing Diamond Dragon stat feats.
Hospitaler's should be able to take Extra Turning.
Dodge proxies should allow entry into Champion of Corellon.
Mounted Combat is a prereq for Champion of Corellon.
Only Clerics have Domain reqs to enter Morninglord.
Verdant Lord was missing BAB 4 entry requirement.
Diamond Dragons don't get spellcraft.
Re-added Korobokuru race.
Added .ltr tables for Korobokuru.
Capped Blood in the Water at +20.
Capped Pearl of Black Doubt at +20.
Added json_GetFirstKnownSpell() and json_GetNextKnownSpell().
Updated all old NWNx functions to work with NWNxEE.
Added new switch to enable optional PRCX / NWNxEE shims.
Commented out ConvoCC switches on inc_switch_setup.nss
Diamond Dragon's stat increases are intrinsic when using NWNxEE.
Forsaker's stat increases are intrinsic when using NWNxEE.
Vow of Poverty's stat increases are intrinsic when using NWNxEE.
Cloud Dragon summon should be Neutral Good.
Fixed Verdant Lord's regen.
Fixed Forest Master's regen.
Morninglord's Creative Fire should affect Alchemy.
Added yes/no dialog when choosing Vow of Poverty bonus Exalted Feats.
Racial natural AC should be intrinsic when NWNxEE is enabled.
Transcendent Vitality's CON bonus is intrinsic when NWNxEE is enabled.
This commit is contained in:
Jaysyn904
2026-02-08 00:44:28 -05:00
parent 875f00c88f
commit 4026b6af2c
899 changed files with 2189 additions and 83980 deletions

View File

@@ -19607,9 +19607,11 @@ Use: Selected.
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
<entry id="48696" lang="en" sex="m">Nimbus of Light</entry>
<entry id="48697" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
Use: Selected.
Prerequisite: Good alignment
You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head.
Good creatures automatically recognize the radiance surrounding you as a sign of your purity and devotion to the powers of good. You gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures.
Your radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. You can extinguish this radiance at will and reactivate it again as a free action.
Use: Automatic.
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
<entry id="48698" lang="en" sex="m">Intuitive Attack</entry>
@@ -23006,6 +23008,9 @@ Favored Class (Rogue): A multiclass shadowswyft's rogue class does not count whe
Special Abilities:
- Darkvision: Shadowswyfts can see in the dark.
- Weapon Proficiency (Simple): All shadowswift are proficient with Simple Weapons.
- Weapon Proficiency (Martial): All shadowswift are proficient with Martial Weapons.
- Armor Proficiency (Lightl): All shadowswift are proficient with Light armor.
- Base movement of 40.
- Skill Affinity (Hide): +4 racial bonus to Hide checks.
- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
@@ -27512,7 +27517,7 @@ REQUIREMENTS:
Race: Any elven or half-elven.
Alignment: Any non-evil.
Feats: All Martial Weapon Proficiencies, Heavy Armor Proficiency, Dodge, Expertise, Weapon Focus with Longsword or Weapon Proficiency with Thinblade or Courtblade.
Feats: All Martial Weapon Proficiencies, Mounted Combat, Heavy Armor Proficiency, Dodge, Expertise, Weapon Focus with Longsword or Weapon Proficiency with Thinblade or Courtblade.
Skills: Lore 2, Persuade 4.
Base Attack Bonus: +7.
Special: Must worship Corellon Larethian. (Clerics taking this class must have two of the following domains: Chaos, Good, Magic, Protection, War)
@@ -47005,7 +47010,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb
- Hit Die: d12
- Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -47063,7 +47068,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been
- Hit Die: d8
- Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -47109,7 +47114,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y
- Hit Die: d8
- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48298,7 +48303,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are
- Hit Die: d10
- Proficiencies: A battlesmith gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48349,7 +48354,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug
- Hit Die: d12
- Proficiencies: A Warforged Juggernaut gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48415,7 +48420,7 @@ As members of this prestige class must have the ability to cast arcane spells, f
- Hit Die: d4
- Proficiencies: A Frost Mage gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48463,7 +48468,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access
- Hit Die: d6
- Proficiencies: A Wayfarer Guide gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48614,7 +48619,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac
- Hit Die: d8
- Proficiencies: Knights of the Weave gain no proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48654,7 +48659,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e
- Hit Die: d6
- Proficiencies: Spelldancers gain no proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -50362,7 +50367,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int
- Hit Die: d8
- Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -51817,7 +51822,7 @@ and her companions. The wild mage accepts this as the price of her convictions.
- Hit Die: d4
- Proficiencies: A Wild Mage gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -51863,7 +51868,7 @@ Other spellcasters don't understand the force missile mages' dedication to only
- Hit Die: d4
- Proficiencies: A Force Missile gains no additional proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -68727,7 +68732,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e
- Hit Die: d12
- Proficiencies: Forsakers gain no proficiencies
- Skill Points: 2+ Int Modifier.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -75544,6 +75549,159 @@ Special Abilities:
<entry id="210012" lang="en" sex="m">Special Skirmish +d6</entry>
<entry id="210013" lang="en" sex="m">Special Skirmish +9d6</entry>
<entry id="210014" lang="en" sex="m">Special Skirmish +10d6</entry>
<entry id="210020" lang="en" sex="m">Dragon Augmentation: Strength +4</entry>
<entry id="210021" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Strength</entry>
<entry id="210022" lang="en" sex="m">Dragon Augmentation: Strength +5</entry>
<entry id="210023" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Strength</entry>
<entry id="210024" lang="en" sex="m">Dragon Augmentation: Strength +6</entry>
<entry id="210025" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Strength</entry>
<entry id="210026" lang="en" sex="m">Dragon Augmentation: Strength +7</entry>
<entry id="210027" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Strength</entry>
<entry id="210028" lang="en" sex="m">Dragon Augmentation: Strength +8</entry>
<entry id="210029" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Strength</entry>
<entry id="210030" lang="en" sex="m">Dragon Augmentation: Strength +9</entry>
<entry id="210031" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Strength</entry>
<entry id="210032" lang="en" sex="m">Dragon Augmentation: Strength +10</entry>
<entry id="210033" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Strength</entry>
<entry id="210034" lang="en" sex="m">****</entry>
<entry id="210035" lang="en" sex="m">****</entry>
<entry id="210036" lang="en" sex="m">Dragon Augmentation: Dexterity +4</entry>
<entry id="210037" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Dexterity</entry>
<entry id="210038" lang="en" sex="m">Dragon Augmentation: Dexterity +5</entry>
<entry id="210039" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Dexterity</entry>
<entry id="210040" lang="en" sex="m">Dragon Augmentation: Dexterity +6</entry>
<entry id="210041" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Dexterity</entry>
<entry id="210042" lang="en" sex="m">Dragon Augmentation: Dexterity +7</entry>
<entry id="210043" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Dexterity</entry>
<entry id="210044" lang="en" sex="m">Dragon Augmentation: Dexterity +8</entry>
<entry id="210045" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Dexterity</entry>
<entry id="210046" lang="en" sex="m">Dragon Augmentation: Dexterity +9</entry>
<entry id="210047" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Dexterity</entry>
<entry id="210048" lang="en" sex="m">Dragon Augmentation: Dexterity +10</entry>
<entry id="210049" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Dexterity</entry>
<entry id="210050" lang="en" sex="m">****</entry>
<entry id="210051" lang="en" sex="m">****</entry>
<entry id="210052" lang="en" sex="m">Dragon Augmentation: Constitution +4</entry>
<entry id="210053" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Constitution</entry>
<entry id="210054" lang="en" sex="m">Dragon Augmentation: Constitution +5</entry>
<entry id="210055" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Constitution</entry>
<entry id="210056" lang="en" sex="m">Dragon Augmentation: Constitution +6</entry>
<entry id="210057" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Constitution</entry>
<entry id="210058" lang="en" sex="m">Dragon Augmentation: Constitution +7</entry>
<entry id="210059" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Constitution</entry>
<entry id="210060" lang="en" sex="m">Dragon Augmentation: Constitution +8</entry>
<entry id="210061" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Constitution</entry>
<entry id="210062" lang="en" sex="m">Dragon Augmentation: Constitution +9</entry>
<entry id="210063" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Constitution</entry>
<entry id="210064" lang="en" sex="m">Dragon Augmentation: Constitution +10</entry>
<entry id="210065" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Constitution</entry>
<entry id="210066" lang="en" sex="m">****</entry>
<entry id="210067" lang="en" sex="m">****</entry>
<entry id="210999" lang="en" sex="m">## Vile Martial Strike Expansion ##</entry>
<entry id="211000" lang="en" sex="m">Vile Martial Strike (Eagle Claw)</entry>
<entry id="211001" lang="en" sex="m">Vile Martial Strike (Light Lance)</entry>