Disabled Hidden Talent until it's actually finished

Disabled Hidden Talent until it's actually finished.  Fixed a few typos & some formatting.
This commit is contained in:
Jaysyn904
2025-02-07 19:11:46 -05:00
parent 23de032b00
commit 4fb9f2783b
18 changed files with 76 additions and 82 deletions

View File

@@ -1396,7 +1396,7 @@ int BonusDomains()
if(nMin > dPC || dPC > nMax)
{
FloatingTextStringOnCreature("You have wrong amount of bonus domains. Please reselect your feats.", OBJECT_SELF, FALSE);
FloatingTextStringOnCreature("You have the wrong amount of bonus domains. Please reselect your feats.", OBJECT_SELF, FALSE);
return TRUE;
}
return FALSE;

View File

@@ -269,7 +269,6 @@ void main()
}
// Feats are checked here
//if(GetHasFeat(FEAT_SAC_VOW, oPC)) ExecuteScript("prc_vows", oPC);
//if(GetHasFeat(FEAT_LICHLOVED, oPC)) ExecuteScript("prc_lichloved", oPC);
if(GetHasFeat(FEAT_EB_HAND, oPC) ||

View File

@@ -1,14 +1,7 @@
//::///////////////////////////////////////////////
//:: [Acrobatic Attack]
//:: [prc_s_acroatk.nss]
//:: [Stunning Shout]
//:: [prc_s_shoutstun.nss]
//:://////////////////////////////////////////////
//:: Leaps at a target. Inflicting d6 / 2 duelist
//:: levels + dex bonus damage and knockdown for
//:: 1 round. Reflex save verus 10 + duelist
//:: level + dex bonus for half damage and no
//:: knockdown.
//::
//:: Attack/Damage bonus of +2 or +4 for 1 round
//::
//:://////////////////////////////////////////////
//:: Created By: Aaon Graywolf

View File

@@ -116,8 +116,11 @@ void main()
// See if we should alter speed based on armor. Dwarves ignore this, as does Wargird's Armor, and the Aym Vestige, and Wildren race
int nAym = FALSE;
if (GetLocalInt(oPC, "ExploitVestige") != VESTIGE_AYM_DWARVEN_STEP && GetHasSpellEffect(VESTIGE_AYM, oPC)) nAym = TRUE;
if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED) && MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF && oArmor != oWOL && !nAym && GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
{
if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED)
&& MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF
&& oArmor != oWOL && !nAym
&& GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
{
int nCoc = (GetLevelByClass(CLASS_TYPE_COC, oPC));
int nKnight = (GetLevelByClass(CLASS_TYPE_KNIGHT, oPC));
if(nArmorType == ARMOR_TYPE_MEDIUM && nCoc < 5 && nKnight < 4)