Disabled Hidden Talent until it's actually finished
Disabled Hidden Talent until it's actually finished. Fixed a few typos & some formatting.
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@@ -1396,7 +1396,7 @@ int BonusDomains()
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if(nMin > dPC || dPC > nMax)
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{
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FloatingTextStringOnCreature("You have wrong amount of bonus domains. Please reselect your feats.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("You have the wrong amount of bonus domains. Please reselect your feats.", OBJECT_SELF, FALSE);
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return TRUE;
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}
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return FALSE;
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@@ -269,7 +269,6 @@ void main()
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}
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// Feats are checked here
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//if(GetHasFeat(FEAT_SAC_VOW, oPC)) ExecuteScript("prc_vows", oPC);
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//if(GetHasFeat(FEAT_LICHLOVED, oPC)) ExecuteScript("prc_lichloved", oPC);
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if(GetHasFeat(FEAT_EB_HAND, oPC) ||
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@@ -1,14 +1,7 @@
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//::///////////////////////////////////////////////
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//:: [Acrobatic Attack]
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//:: [prc_s_acroatk.nss]
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//:: [Stunning Shout]
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//:: [prc_s_shoutstun.nss]
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//:://////////////////////////////////////////////
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//:: Leaps at a target. Inflicting d6 / 2 duelist
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//:: levels + dex bonus damage and knockdown for
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//:: 1 round. Reflex save verus 10 + duelist
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//:: level + dex bonus for half damage and no
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//:: knockdown.
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//::
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//:: Attack/Damage bonus of +2 or +4 for 1 round
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//::
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//:://////////////////////////////////////////////
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//:: Created By: Aaon Graywolf
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@@ -116,8 +116,11 @@ void main()
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// See if we should alter speed based on armor. Dwarves ignore this, as does Wargird's Armor, and the Aym Vestige, and Wildren race
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int nAym = FALSE;
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if (GetLocalInt(oPC, "ExploitVestige") != VESTIGE_AYM_DWARVEN_STEP && GetHasSpellEffect(VESTIGE_AYM, oPC)) nAym = TRUE;
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if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED) && MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF && oArmor != oWOL && !nAym && GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
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{
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if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED)
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&& MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF
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&& oArmor != oWOL && !nAym
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&& GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
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{
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int nCoc = (GetLevelByClass(CLASS_TYPE_COC, oPC));
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int nKnight = (GetLevelByClass(CLASS_TYPE_KNIGHT, oPC));
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if(nArmorType == ARMOR_TYPE_MEDIUM && nCoc < 5 && nKnight < 4)
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