@@ -16,6 +16,11 @@
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Updated for .35 by Jaysyn 2023/03/11
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//:: Test Void
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//void main (){}
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//////////////////////////////////////////////////
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/* Constants */
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//////////////////////////////////////////////////
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@@ -529,13 +534,35 @@ int GetIsBladeMagicUser(object oCreature)
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}
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int GetHighestInitiatorLevel(object oCreature)
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{
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int n = 0;
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int nHighest;
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int nTemp;
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|
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while(n <= 8)
|
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{
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if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
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{
|
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nTemp = GetInitiatorLevel(oCreature, GetClassByPosition(n, oCreature));
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|
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if(nTemp > nHighest)
|
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nHighest = nTemp;
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}
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n++;
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}
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return nHighest;
|
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}
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/* int GetHighestInitiatorLevel(object oCreature)
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{
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return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
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GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
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),
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GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetInitiatorLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
|
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);
|
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}
|
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} */
|
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|
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int GetIsBladeMagicClass(int nClass)
|
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{
|
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@@ -646,18 +673,30 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
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}*/
|
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|
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int nClassLvl;
|
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int nClass1, nClass2, nClass3;
|
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int nClass1Lvl, nClass2Lvl, nClass3Lvl;
|
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int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
|
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int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
|
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|
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nClass1 = GetClassByPosition(1, oCreature);
|
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nClass2 = GetClassByPosition(2, oCreature);
|
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nClass3 = GetClassByPosition(3, oCreature);
|
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nClass4 = GetClassByPosition(4, oCreature);
|
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nClass5 = GetClassByPosition(5, oCreature);
|
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nClass6 = GetClassByPosition(6, oCreature);
|
||||
nClass7 = GetClassByPosition(7, oCreature);
|
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nClass8 = GetClassByPosition(8, oCreature);
|
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|
||||
if(GetIsBladeMagicClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
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if(GetIsBladeMagicClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
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if(GetIsBladeMagicClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
|
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|
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if(GetIsBladeMagicClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
|
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if(GetIsBladeMagicClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
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if(GetIsBladeMagicClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
|
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if(GetIsBladeMagicClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
|
||||
if(GetIsBladeMagicClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
|
||||
|
||||
nClass = nClass1;
|
||||
nClassLvl = nClass1Lvl;
|
||||
|
||||
if(nClass2Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass2;
|
||||
@@ -668,6 +707,32 @@ int GetPrimaryBladeMagicClass(object oCreature = OBJECT_SELF)
|
||||
nClass = nClass3;
|
||||
nClassLvl = nClass3Lvl;
|
||||
}
|
||||
if(nClass4Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass4;
|
||||
nClassLvl = nClass4Lvl;
|
||||
}
|
||||
if(nClass5Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass5;
|
||||
nClassLvl = nClass5Lvl;
|
||||
}
|
||||
if(nClass6Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass6;
|
||||
nClassLvl = nClass6Lvl;
|
||||
}
|
||||
if(nClass7Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass7;
|
||||
nClassLvl = nClass7Lvl;
|
||||
}
|
||||
if(nClass8Lvl > nClassLvl)
|
||||
{
|
||||
nClass = nClass8;
|
||||
nClassLvl = nClass8Lvl;
|
||||
}
|
||||
|
||||
if(nClassLvl == 0)
|
||||
nClass = CLASS_TYPE_INVALID;
|
||||
}
|
||||
@@ -683,7 +748,17 @@ int GetFirstBladeMagicClassPosition(object oCreature = OBJECT_SELF)
|
||||
return 2;
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(3, oCreature)))
|
||||
return 3;
|
||||
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(4, oCreature)))
|
||||
return 4;
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(5, oCreature)))
|
||||
return 5;
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(6, oCreature)))
|
||||
return 6;
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(7, oCreature)))
|
||||
return 7;
|
||||
if (GetIsBladeMagicClass(GetClassByPosition(8, oCreature)))
|
||||
return 8;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user