Spell update
Added the following spells: Regenerate Light Wounds, Regenerate Moderate Wounds, Regenerate Serious Wounds, Regenerate Critical Wounds, Spirit Worm, Tortoise Shell, Speed of the Wind & Spiritual Weapon. Updated Force Missiles & Chasing Perfection. Updated Acid Fog to be more like pen & paper. Updated release archive.
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@@ -5,8 +5,8 @@
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//:://////////////////////////////////////////////
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/*
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All creatures within the AoE take 2d6 acid damage
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per round and upon entering if they fail a Fort Save
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their movement is halved.
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per round and their movement is halved.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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@@ -15,6 +15,10 @@
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: This spell isn't supposed to have a saving throw.
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//:: modified by Jaysyn: 2024-08-25 14:41:58
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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@@ -58,11 +62,6 @@ void main()
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int nSaveType = ChangedSaveType(nDamageType);
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float fDelay = PRCGetRandomDelay(0.4, 1.2);
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, nSaveType, oCaster, fDelay))
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{
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// This script does nothing if it has Mettle else deal only 1/2 damage
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nDamage = GetHasMettle(oTarget, SAVING_THROW_FORT) ? 0 : nDamage / 2;
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}
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//Fire cast spell at event for the affected target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
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//Spell resistance check
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