Spell update

Added the following spells: Regenerate Light Wounds, Regenerate Moderate Wounds, Regenerate Serious Wounds, Regenerate Critical Wounds, Spirit Worm, Tortoise Shell, Speed of the Wind & Spiritual Weapon.  Updated Force Missiles & Chasing Perfection.  Updated Acid Fog to be more like pen & paper.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-08-29 16:40:13 -04:00
parent 4915c49ece
commit 553461ec8c
44 changed files with 22171 additions and 19742 deletions

View File

@@ -5,8 +5,8 @@
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and upon entering if they fail a Fort Save
their movement is halved.
per round and their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
@@ -15,6 +15,10 @@
//:: modified by mr_bumpkin Dec 4, 2003
//:: This spell isn't supposed to have a saving throw.
//:: modified by Jaysyn: 2024-08-25 14:41:58
#include "prc_inc_spells"
#include "prc_add_spell_dc"
@@ -58,11 +62,6 @@ void main()
int nSaveType = ChangedSaveType(nDamageType);
float fDelay = PRCGetRandomDelay(0.4, 1.2);
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, nSaveType, oCaster, fDelay))
{
// This script does nothing if it has Mettle else deal only 1/2 damage
nDamage = GetHasMettle(oTarget, SAVING_THROW_FORT) ? 0 : nDamage / 2;
}
//Fire cast spell at event for the affected target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ACID_FOG));
//Spell resistance check