Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//////////////////////////////////////////////////
// Iron Heart Endurance
// tob_irnh_ihendr.nss
// Tenjac 9/21/07
//////////////////////////////////////////////////
/** @file Iron Heart Endurance
Iron Heart (Boost)
Level: Warblade 6
Prerequisite: Two Iron Heart maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
You push aside the pain of your injuries to fight on past mortal limits.
If you have half or fewer of your full normal hit points remaining, you can
initiate this maneuver to heal hit points equal to 2 x your level.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nHalfHP = GetMaxHitPoints(oInitiator);
nHalfHP = nHalfHP/2;
int nHP = GetCurrentHitPoints(oInitiator);
int nHeal = GetHitDice(oInitiator) * 2;
if(nHP <= nHalfHP)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_HEAL), oInitiator);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oInitiator);
}
}
}