Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Fog Cloud - On Enter
//:: Spell FileName PHS_S_FogCloudA
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
On enter applies the consealments.
Note: This is almost natural - the fog is just FOG, and so is visual, NOT
something that directly affects a creature (as it were). This means NOTHING
will stop the effects.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eConceal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
effect eConceal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
// Link
effect eLink = EffectLinkEffects(eConceal, eConceal2);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FOG_CLOUD);
// Apply effects
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_FOG_CLOUD);
}