Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,40 +0,0 @@
//::///////////////////////////////////////////////
//:: Poison System includes for Ravages
//:: inc_ravage
//::///////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Ornedan
//:: Created On: 10.01.2005
//:://////////////////////////////////////////////
#include "prc_alterations"
// Calculates the amount of extra ability damage ravages cause:
// Charisma bonus, if any
// +1 if undead
// +1 if elemental
// +2 if outsider
// +2 if cleric
int GetRavageExtraDamage(object oTarget)
{
int nRacial = MyPRCGetRacialType(oTarget);
int nExtra = GetAbilityModifier(ABILITY_CHARISMA, oTarget);
nExtra = (nExtra > 0) ? nExtra : 0;
if ( nRacial == RACIAL_TYPE_UNDEAD) nExtra++;
if ( nRacial == RACIAL_TYPE_ELEMENTAL) nExtra++;
if ( nRacial == RACIAL_TYPE_OUTSIDER) nExtra+=2;
if ( GetLevelByClass(CLASS_TYPE_CLERIC,oTarget)) nExtra+=2;
return nExtra;
}
// Creates the VFX common to all ravages.
// This is used when they deal their damage
effect GetRavageVFX()
{
//effect eReduce = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eHoly = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
//effect eHoly = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
return eHoly;//EffectLinkEffects(eReduce, eHoly);
}