Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Dragon Ward
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//:: FileName inv_dragonward.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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6th Level Spell
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This invocation makes you resistant to the special
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abilities of dragons. You become immune to fear,
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and gain damage resistance 20 to any fire, acid,
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sonic, electric, or cold damage dealt by breath
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weapons. This invocation lasts 24 hours.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void RemoveDragonWard(object oTarget, int CurrentDragonWard)
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{
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if(GetPersistantLocalInt(oTarget, "nTimesDragonWarded") != CurrentDragonWard)
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return;
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DeleteLocalInt(oTarget, "DragonWard");
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}
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nTimesDragonWarded = GetPersistantLocalInt(oTarget, "nTimesDragonWarded");
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float fDuration = HoursToSeconds(24);
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effect eImm1 = EffectImmunity(IMMUNITY_TYPE_FEAR);
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eImm1, eVis);
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eLink = EffectLinkEffects(eLink, eDur);
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nTimesDragonWarded++;
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if(nTimesDragonWarded > 9) nTimesDragonWarded = 0;
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SetPersistantLocalInt(oTarget, "nTimesDragonWarded", nTimesDragonWarded);
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SetLocalInt(oTarget, "DragonWard", TRUE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, CasterLvl);
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DelayCommand(fDuration, RemoveDragonWard(oTarget, nTimesDragonWarded));
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}
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