Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,38 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Dark Foresight
//:: FileName inv_drkforesight.nss
//::///////////////////////////////////////////////
/*
Dark Invocation
9th Level Spell
You gain foresight, as the spell. You gain a +2
insight bonus to Reflex saves and AC, and are never
surprised or flatfooted. This lasts 10 minutes per
level.
*/
//::///////////////////////////////////////////////
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if(!PreInvocationCastCode()) return;
object oPC = OBJECT_SELF;
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nCasterLvl = GetInvokerLevel(oPC, GetInvokingClass());
float fDur = (600.0f * nCasterLvl);
itemproperty iDodge = PRCItemPropertyBonusFeat(FEAT_UNCANNY_DODGE_1);
effect eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK), EffectACIncrease(2, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2, SAVING_THROW_TYPE_ALL));
PRCRemoveSpellEffects(PRCGetSpellId(), oPC, oPC);
GZPRCRemoveSpellEffects(PRCGetSpellId(), oPC, FALSE);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
IPSafeAddItemProperty(oArmor, iDodge, fDur);
}