Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,55 +0,0 @@
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//:://////////////////////////////////////////////
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//:: Humanoid Shape - return to true form
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//:: inv_hmndshp_true
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//:://////////////////////////////////////////////
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/** @file
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Undoes any shifting that the character may
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have undergone. Also removes any polymorph
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effects.
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Note: Also attempts to clear old shifter style shifting.
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Depending on which one overrides, may need to change the
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order of the if statements.
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@author Shane Hennessy
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@date Modified - 2006.10.08 - rewritten by Ornedan - modded by Fox
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "pnp_shft_poly"
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#include "prc_inc_shifting"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oPC = OBJECT_SELF;
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//clear old style shifting first
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if(GetLocalInt(oPC, "shifting"))
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{
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effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eFx,OBJECT_SELF);
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//re-use unshifter code from shifter instead
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//this will also remove complexities with lich/shifter characters
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SetShiftTrueForm(OBJECT_SELF);
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}
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// Attempt to unshift and if it fails, inform the user with a message so they don't wonder whether something is happening or not
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else if(UnShift(oPC, TRUE) != UNSHIFT_FAIL)
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DeleteLocalInt(oPC, "HumanoidShapeDuration");
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else
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FloatingTextStrRefOnCreature(16828383, oPC, FALSE); // "Failed to return to true form!"
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}
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