Clear out experimental .35 files
Clear out experimental .35 files
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/*
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12/1/20 by Stratovarius
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Totem Avatar
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Descriptors: None
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Classes: Totemist
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Chakra: Arms, feet, heart, or shoulders (totem)
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Saving Throw: None
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You shape incarnum into an imposing avatar of bestial power. This corporeal shape fits over your clothing and armor, but it makes you seem like a hulking gray render in outline and features. Your actual body is only barely visible within the gray, hairless form. The render<65>s broad shoulders and sinewy arms encompass yours and extend beyond them to translucent clawed hands scraping the ground.
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The totem avatar grants you temporary hit points equal to your meldshaper level.
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Essentia: You gain an enhancement bonus to your natural armor bonus equal to the number of points of essentia you invest in your totem avatar.
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Chakra Bind (Arms)
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Your totem avatar resembles an owlbear<61>no less hulking and stooped than the gray render form, but covered in a shaggy coat of feathers and fur.
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You gain the benefit of the Improved Grapple feat.
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Chakra Bind (Feet)
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Your totem avatar resembles a rampager, with four elephantine legs, two muscular arms with hooked claws, a headless body with a gaping maw planted on the forward part of the torso, and a thick tail dragging behind.
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You gain stability as if you were a four-legged creature, giving you a +4 bonus on checks to resist a bull rush, overrun, or trip attack. You are also treated as if you were one size category larger than normal when making a check to resist a bull rush, grapple, overrun, or trip attack (effectively granting you an additional +4 on such checks).
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Chakra Bind (Heart)
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Your totem avatar resembles the legendary tarrasque, though on a much smaller scale. Its hulking form leans forward of your own, its back covered with a thick, spiny carapace. Two mighty horns sprout from its head, and its jaw opens wide to reveal dozens of knifelike teeth.
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You gain damage reduction 5/+1. The amount of this damage reduction increases by 1 for every point of essentia you invest in the soulmeld.
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Chakra Bind (Shoulders)
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Your totem avatar resembles a blood ape, taking on the appearance of a red-furred gorilla.
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Your natural weapons (whether from soulmelds or other sources) deal an extra 2 damage.
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Chakra Bind (Totem) When you bind your totem avatar to your totem chakra, you become a little more like the gray render it represents. In particular, your body alters to better fill the musculature of the mighty beast avatar, lending you strength to smite your foes.
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Your totem avatar grants you a morale bonus on damage rolls made with natural weapons (whether from soulmelds or other natural sources) equal to the number of points of essentia you invest in it.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_TOTEM_AVATAR);
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effect eLink = EffectTemporaryHitpoints(nMeldshaperLvl);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_HEART) eLink = EffectLinkEffects(eLink, EffectDamageReduction(5 + nEssentia, DAMAGE_POWER_PLUS_ONE));
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PRCRemoveSpellEffects(MELD_TOTEM_AVATAR, oMeldshaper, oMeldshaper);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_TOTEM_AVATAR), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_ARMS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_GRAPPLE), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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