Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,61 +0,0 @@
/*
----------------
Crusader's Strike
tob_dvsp_crustrk
----------------
28/03/07 by Stratovarius
*/ /** @file
Crusader's Strike
Devoted Spirit (Strike)
Level: Crusader 1
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Divine power surrounds your weapon as you strike,
This power washes over you as your weapon finds its mark,
mending your wounds and giving you the strength to fight on.
You make a single attack against an enemy who's alignment has at least one component
different from yours. If you hit, you or an ally with 10 feet is healed 1d6 + 1 per
initiator level (max of +5).
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator, struct maneuver move)
{
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Crusader's Strike Hit", "Crusader's Strike Miss");
if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
if(GetAlignmentGoodEvil(oInitiator) != GetAlignmentGoodEvil(oTarget)
|| GetAlignmentLawChaos(oInitiator) != GetAlignmentLawChaos(oTarget))
{
int nHeal = d6() + min(move.nInitiatorLevel, 5);
object oHeal = GetCrusaderHealTarget(oInitiator, FeetToMeters(10.0));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oHeal);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_LAW), oHeal);
}
}
}
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator, move));
}
}