Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,48 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Snap Kick
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//:: FileName tob_ft_snapkick.nss
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//:://////////////////////////////////////////////
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/** When you make a melee attack with one or more
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melee weapons (including a standard attack, full
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attack, or even a strike maneuver), you can make
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an additional attack at your highest attack bonus.
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You take a -2 penalty on all attack rolls you
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make this round.
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Author: Stratovarius
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Created: 6.11.2018
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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int nSwitch = GetLocalInt(oInitiator, "SnapKick");
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if (nSwitch == TRUE)
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{
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FloatingTextStringOnCreature("Deactivating Snap Kick", oInitiator, FALSE);
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DeleteLocalInt(oInitiator, "SnapKick");
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PRCRemoveEffectsFromSpell(OBJECT_SELF, 3741);
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}
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else
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{
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FloatingTextStringOnCreature("Activating Snap Kick", oInitiator, FALSE);
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SetLocalInt(oInitiator, "SnapKick", TRUE);
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effect eLinkA = ExtraordinaryEffect(EffectAttackDecrease(2));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLinkA, oInitiator);
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// OnHit for Snap Kick
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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if (IPGetIsMeleeWeapon(oItem))
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{
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// Add eventhook to the weapon
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_feats", TRUE, FALSE);
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}
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}
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}
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