Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,51 +0,0 @@
//////////////////////////////////////////////////
// Iron Heart Endurance
// tob_irnh_ihendr.nss
// Tenjac 9/21/07
//////////////////////////////////////////////////
/** @file Iron Heart Endurance
Iron Heart (Boost)
Level: Warblade 6
Prerequisite: Two Iron Heart maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
You push aside the pain of your injuries to fight on past mortal limits.
If you have half or fewer of your full normal hit points remaining, you can
initiate this maneuver to heal hit points equal to 2 x your level.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nHalfHP = GetMaxHitPoints(oInitiator);
nHalfHP = nHalfHP/2;
int nHP = GetCurrentHitPoints(oInitiator);
int nHeal = GetHitDice(oInitiator) * 2;
if(nHP <= nHalfHP)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_HEAL), oInitiator);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oInitiator);
}
}
}