Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Giant's Stance
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// tob_stdr_giants.nss
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// Tenjac 9/12/07
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//////////////////////////////////////////////////
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/** @file Giant's Stance
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Stone Dragon (Stance)
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Level: Crusader 5, swordsage 5, warblade 5
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Aciton: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You swing your weapon in an wide, deadly arc that slams into your foe with
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incredible force. Only your mastery of the Stone Dragon techniques allows you
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to make such reckless blows without losing your footing.
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Tapping into the power of the Stone Dragon, you strike with resolute, irresistable
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force. You learn to set the full weight of your body into each of your attacks. A
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warrior with less skill would lose his balance and fall to the ground when using
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this fighting syle.
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While you are in this stance, you deal damage as if you were one size larger than
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normal, to a maximum of Large. This benefit improves your weapon and unarmed strike
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damage. If does not confer any of the other benefits or drawbacks of a change in
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size, such as a modifier to ability scores or AC, or an improved reach.
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This stance immediately ends if you move more than 5 feet for any reason such as
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from a bull rush attack, a telekinesis spell, and so forth.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_function"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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SetLocalInt(oInitiator, "SDGiantsStance", 1);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectAttackDecrease(1), oInitiator);
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// Set local int for PRCGetCreatureSize()
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SetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease", 1);
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// Size has changed, evaluate PrC feats again
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EvalPRCFeats(oTarget);
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InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
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}
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}
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