Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,39 +0,0 @@
//::///////////////////////////////////////////////
//:: Power Specialization spellscript
//:: psi_power_spec
//::///////////////////////////////////////////////
/*
Switches the feat Power Specialization on or off.
When on, the creature gains a bonus to damage
with ray and ranged touch attack powers equal
to it's manifesting stat.
When off, the bonus is 2.
Using Power Specialization in the active way
requires expending psionic focus during the
power's manifestation.
*/
//:://////////////////////////////////////////////
//:: Modified By: Ornedan
//:: Modified On: 22.03.2005
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
// Can't activate too many feats
if(!GetLocalInt(oPC, "PowerSpecializationActive") &&
GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC))
{
FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE);
return;
}
SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive"));
FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE);
}