Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,63 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Azer Heat damage adder
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//:: race_azer_flame
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//::///////////////////////////////////////////////
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/*
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Adds 1 fire damage to all the Azer's weapons.
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Moved to it's own script since adding to
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natural weapons requires waiting for callback
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from unarmed_caller.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 04.04.2005
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//:://////////////////////////////////////////////
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#include "prc_inc_unarmed"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetLocalInt(oPC, UNARMED_CALLBACK))
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if (!GetIsObjectValid(oItem))
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{
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// Add fire damage to gloves
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oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC);
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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// Request callback once the feat & fist evaluation is done, if it is done
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AddEventScript(oPC, CALLBACKHOOK_UNARMED, "race_azer_flame", FALSE, FALSE);
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}
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else
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{
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// Add fire damage to mainhand
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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// Add fire damage to offhand, if it contains a weapon
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oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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// check to make sure the weapon is not a shield or torch
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if (GetIsObjectValid(oItem) &&
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GetBaseItemType(oItem) != BASE_ITEM_SMALLSHIELD && GetBaseItemType(oItem) != BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oItem) != BASE_ITEM_TOWERSHIELD && GetBaseItemType(oItem) != BASE_ITEM_TORCH)
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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}
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}
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else
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{
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// Add damage to natural weapons in the callback
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object oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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}
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}
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