Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Complete Warrior Samurai class evaluation
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//:: prc_cwsamurai
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//::///////////////////////////////////////////////
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/** @file prc_cwsamurai
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Hand out the heirloom daisho mentioned in
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Daisho Proficiency ability.
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Handles adding eventhooks.
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@author Ornedan
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@date Created - 2006.07.05
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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// See if we could hand out the heirloom daisho and if so, whether we have already handed them out
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if(!GetPRCSwitch(PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO) && !GetPersistantLocalInt(oPC, "PRC_CWSamurai_HeirloomDaisho"))
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{
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// Create the objects - use standard nwn items
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CreateItemOnObject("nw_wswka001", oPC);
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CreateItemOnObject("nw_wswss001", oPC);
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// Set the marker
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SetPersistantLocalInt(oPC, "PRC_CWSamurai_HeirloomDaisho", TRUE);
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}
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// Staredown +4 Intimidate bonus
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if(GetHasFeat(FEAT_CWSM_STAREDOWN, oPC))
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SetCompositeBonus(oSkin, "CWSamurai_Staredown", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
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// If they have the Frightful Presence ability, eventhook to OnEquip
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if(GetHasFeat(FEAT_CWSM_FRIGHTFUL_PRESENCE))
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_cwsm_fright", TRUE, FALSE);
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}
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