Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,43 +0,0 @@
//::///////////////////////////////////////////////
//:: Complete Warrior Samurai class evaluation
//:: prc_cwsamurai
//::///////////////////////////////////////////////
/** @file prc_cwsamurai
Hand out the heirloom daisho mentioned in
Daisho Proficiency ability.
Handles adding eventhooks.
@author Ornedan
@date Created - 2006.07.05
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
void main()
{
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
// See if we could hand out the heirloom daisho and if so, whether we have already handed them out
if(!GetPRCSwitch(PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO) && !GetPersistantLocalInt(oPC, "PRC_CWSamurai_HeirloomDaisho"))
{
// Create the objects - use standard nwn items
CreateItemOnObject("nw_wswka001", oPC);
CreateItemOnObject("nw_wswss001", oPC);
// Set the marker
SetPersistantLocalInt(oPC, "PRC_CWSamurai_HeirloomDaisho", TRUE);
}
// Staredown +4 Intimidate bonus
if(GetHasFeat(FEAT_CWSM_STAREDOWN, oPC))
SetCompositeBonus(oSkin, "CWSamurai_Staredown", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
// If they have the Frightful Presence ability, eventhook to OnEquip
if(GetHasFeat(FEAT_CWSM_FRIGHTFUL_PRESENCE))
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_cwsm_fright", TRUE, FALSE);
}