Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,33 +0,0 @@
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//::///////////////////////////////////////////////
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//:: OnDamaged NPC eventscript
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//:: prc_npc_damaged
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//:://////////////////////////////////////////////
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#include "moi_inc_moifunc"
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void main()
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{
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object oPC = GetLastDamager();
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if(GetHasFeat(FEAT_SADISTIC_REWARD, oPC) && PRCGetIsAliveCreature(OBJECT_SELF))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL)), oPC, 6.0);
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//SendMessageToPC(oPC, "Sadistic Reward running");
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}
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object oMeldshaper = GetLocalObject(OBJECT_SELF, "NecrocarnumShroud");
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if (GetIsObjectValid(oMeldshaper) && PRCGetIsAliveCreature(OBJECT_SELF))
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{
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD);
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float fDist = MetersToFeet(GetDistanceBetween(oMeldshaper, OBJECT_SELF));
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float nCheck = 5.0 + nEssentia * 5.0;
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if (nCheck >= fDist && GetHasSpellEffect(MELD_NECROCARNUM_SHROUD, oMeldshaper))
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{
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if(PRCGetIsAliveCreature(OBJECT_SELF))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectLinkEffects(EffectDamageIncrease(DAMAGE_BONUS_1), EffectAttackIncrease(1))), oMeldshaper, 6.0);
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else // Assuming the enemy is dead here
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectLinkEffects(EffectDamageIncrease(DAMAGE_BONUS_1), EffectAttackIncrease(1))), oMeldshaper, RoundsToSeconds(GetHitDice(OBJECT_SELF)));
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}
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}
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// Execute scripts hooked to this event for the NPC triggering it
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ExecuteAllScriptsHookedToEvent(OBJECT_SELF, EVENT_NPC_ONDAMAGED);
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}
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