Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,51 +0,0 @@
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//Soul Rot DC 23 Incubation 1d8 days 1d6 WIS, 1d6 CHA
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nDC = 23;
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effect eDisease = GetFirstEffect(oPC);
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while(GetIsEffectValid(eDisease))
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{
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if(GetEffectType(eDisease) == EFFECT_TYPE_DISEASE)
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break;
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eDisease = GetNextEffect(oPC);
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}// end while - loop through all effects
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// Do the save
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if(PRCMySavingThrow(SAVING_THROW_FORT, oPC, nDC, SAVING_THROW_TYPE_DISEASE))
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{
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// Get the value of the previous save
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if(GetLocalInt(oPC, "SPELL_SOUL_ROT_SAVED"))
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{
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// 2 saves in row, oPC recovers from the disease
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// Remove the disease and relevant locals.
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RemoveEffect(oPC, eDisease);
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DeleteLocalInt(oPC, "SPELL_SOUL_ROT_SAVED");
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DeletePersistantLocalInt(oPC, "PRC_Has_Soul_Rot");
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}
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else
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{
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// Note down the successful save
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SetLocalInt(oPC, "SPELL_SOUL_ROT_SAVED", TRUE);
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}
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}
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else
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{
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// Note down the failed save
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SetLocalInt(oPC, "SPELL_SOUL_ROT_SAVED", FALSE);
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//Set int to signify disease
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SetPersistantLocalInt(oPC, "PRC_Has_Soul_Rot", 1);
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//Cause damage
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int nDam = d6();
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ApplyAbilityDamage(oPC, ABILITY_WISDOM, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
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ApplyAbilityDamage(oPC, ABILITY_CHARISMA, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
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}
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}
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