Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,73 +0,0 @@
//::///////////////////////////////////////////////
//:: Blindness and Deafness
//:: [NW_S0_BlindDead.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
//:: Causes the target creature to make a Fort
//:: save or be blinded and deafened.
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 12, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_alterations"
#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major varibles
object oTarget = PRCGetSpellTargetObject();
int nDuration = GetLevelByClass(CLASS_TYPE_SHADOWLORD,OBJECT_SELF);
effect eBlind = EffectBlindness();
effect eDeaf = EffectDeaf();
effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBlind, eDeaf);
eLink = EffectLinkEffects(eLink, eDur);
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLINDNESS_AND_DEAFNESS));
//Do SR check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nDuration+SPGetPenetr()))
{
// Make Fortitude save to negate
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
{
//Apply visual and effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nDuration);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}