Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,73 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Blindness and Deafness
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//:: [NW_S0_BlindDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Causes the target creature to make a Fort
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//:: save or be blinded and deafened.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major varibles
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = GetLevelByClass(CLASS_TYPE_SHADOWLORD,OBJECT_SELF);
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eBlind, eDeaf);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLINDNESS_AND_DEAFNESS));
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//Do SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nDuration+SPGetPenetr()))
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{
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// Make Fortitude save to negate
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if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Apply visual and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nDuration);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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