Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Fiendish template script
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//:: FileName tmp_m_fiend
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Fiendish Creature
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Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on
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the Material Plane. They are more fearsome in appearance than their earthly counterparts.
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Creating A Fiendish Creature
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"Fiendish" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey,
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giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment
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(referred to hereafter as the base creature).
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A fiendish creature uses all the base creature<72>s statistics and abilities except as noted here. Do not
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recalculate the creature<72>s Hit Dice, base attack bonus, saves, or skill points if its type changes.
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Size and Type
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Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged.
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Size is unchanged. Fiendish creatures encountered on the Material Plane have the extraplanar subtype.
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Special Attacks
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A fiendish creature retains all the special attacks of the base creature and also gains the following
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special attack.
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Smite Good (Su)
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Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total
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(maximum of +20) against a good foe.
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Special Qualities
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A fiendish creature retains all the special qualities of the base creature and also gains the following.
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Hit Dice Resistance to Cold and Fire Damage Reduction
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1-3 5
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4-7 5 5/magic
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8-11 10 5/magic
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12 or more 10 10/magic
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* Darkvision out to 60 feet.
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* Damage reduction (see table).
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* Resistance to cold and fire (see table).
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* Spell resistance equal to the creature<72>s HD + 5 (maximum 25).
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If the base creature already has one or more of these special qualities, use the better value.
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If a fiendish creature gains damage reduction, its natural weapons are treated as magic weapons for
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the purpose of overcoming damage reduction.
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Abilities
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Same as the base creature, but Intelligence is at least 3.
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Environment
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Any evil-aligned plane.
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Challenge Rating
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HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
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Alignment
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Always evil (any).
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Level Adjustment
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Same as the base creature +2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Primogenitor
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//:: Created On: 18/04/06
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//:://////////////////////////////////////////////
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#include "prc_inc_template"
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#include "inc_nwnx_funcs"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int nHD = GetHitDice(oPC);
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itemproperty ipIP;
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int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
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//darkvision
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ipIP = ItemPropertyDarkvision();
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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//SR
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int nSR = nHD+5;
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if(nSR > 25)
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nSR = 25;
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ipIP = ItemPropertyBonusSpellResistance(GetSRByValue(nSR));
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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//DR
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if(nHD >= 4 && nHD <= 11)
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{
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ipIP = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_5_HP);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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else if(nHD >= 12)
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{
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ipIP = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_10_HP);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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//elemental resist
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if(nHD <= 7)
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{
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ipIP = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_5);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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else if(nHD >= 8)
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{
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ipIP = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_10);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_10);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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if(bFuncs)
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{
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//smite good
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if(!PRC_Funcs_GetFeatKnown(oPC, FEAT_TEMPLATE_FIENDISH_SMITE_GOOD))
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PRC_Funcs_AddFeat(oPC, FEAT_TEMPLATE_FIENDISH_SMITE_GOOD);
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//marker feat
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if(!PRC_Funcs_GetFeatKnown(oPC, FEAT_TEMPLATE_FIENDISH_MARKER))
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PRC_Funcs_AddFeat(oPC, FEAT_TEMPLATE_FIENDISH_MARKER);
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}
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else
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{
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//smite good
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ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_FIENDISH_SMITE_GOOD);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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//marker feat
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ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_TEMPLATE_FIENDISH_MARKER);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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}
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